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https://github.com/Clariity/react-chessboard
The React Chessboard Library used at ChessOpenings.co.uk. Inspired and adapted from the unmaintained Chessboard.jsx.
https://github.com/Clariity/react-chessboard
chess chessboard chessjs drag-and-drop javascript npm npm-package react react-chessboard reactjs
Last synced: 4 months ago
JSON representation
The React Chessboard Library used at ChessOpenings.co.uk. Inspired and adapted from the unmaintained Chessboard.jsx.
- Host: GitHub
- URL: https://github.com/Clariity/react-chessboard
- Owner: Clariity
- License: mit
- Created: 2021-08-23T10:06:17.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-08-03T09:32:23.000Z (4 months ago)
- Last Synced: 2024-08-03T14:21:50.182Z (4 months ago)
- Topics: chess, chessboard, chessjs, drag-and-drop, javascript, npm, npm-package, react, react-chessboard, reactjs
- Language: TypeScript
- Homepage: https://react-chessboard.vercel.app
- Size: 5.14 MB
- Stars: 324
- Watchers: 6
- Forks: 95
- Open Issues: 8
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# [react-chessboard](https://react-chessboard.vercel.app/)
## The React Chessboard Library used at [ChessOpenings.co.uk](https://chessopenings.co.uk)
### Inspired and adapted from the unmaintained [chessboardjsx](https://github.com/willb335/chessboardjsx)
[![Pull Requests][prs-badge]][prs] [![Version][version-badge]][version] [![MIT License][license-badge]][license]
## What is react-chessboard?
react-chessboard is a React component that provides chessboard functionality to your application. The Chess game logic that controls the board should be independent to the board, using a library such as [Chess.js](https://github.com/jhlywa/chess.js). An example of these two working together is shown [in the example below](#basic-example). For interactive examples visit [https://react-chessboard.vercel.app/](https://react-chessboard.vercel.app/).
[ChessOpenings.co.uk](https://chessopenings.co.uk) was originally built utilising the [chessboardjsx](https://github.com/willb335/chessboardjsx) library. With [chessboardjsx](https://github.com/willb335/chessboardjsx) being unmaintained, it made it difficult to add functionality or optimise performance, so react-chessboard was made.
## Installation
```
npm i react-chessboard
```## Examples
[Storybook](https://react-chessboard.vercel.app/)
## Features
### Current
- Accessible Functions
- `chessboardRef.current.clearPremoves();`, takes optional boolean parameter `clearLastPieceColour` to allow/disallow further premoves of the last moved piece color. `Default: true`
- Board Orientation Choice
- Custom Actions
- getPositionObject
- onArrowsChange
- onDragOverSquare
- onMouseOutSquare
- onMouseOverSquare
- onPieceClick
- onPieceDragBegin
- onPieceDragEnd
- onPieceDrop
- onPromotionCheck
- onPromotionPieceSelect
- onSquareClick
- onSquareRightClick
- Customisable Board Styles
- Customisable Pieces
- Customisable Square Styles
- Customisable Notation Styles
- Drag and Drop
- Draw Arrows with Drag or Props
- Mobile Compatibility
- Moving Piece Animations
- Optional Square Coordinates Notation
- Position Control
- Premoves
- Promotion Piece Select
- Responsive Board Width
- TypeScript Support## Usage
### Bare Minimum
```jsx
import { Chessboard } from "react-chessboard";export default function App() {
return (
);
}
```### Basic Example
#### IMPORTANT: Examples use the current stable release of chess.js. As of writing this, chess.js v1.0.0 is still in beta. These examples use chess.js ^0.12.0
```jsx
import { useState } from "react";
import Chess from "chess.js";
import { Chessboard } from "react-chessboard";export default function PlayRandomMoveEngine() {
const [game, setGame] = useState(new Chess());function makeAMove(move) {
const gameCopy = { ...game };
const result = gameCopy.move(move);
setGame(gameCopy);
return result; // null if the move was illegal, the move object if the move was legal
}function makeRandomMove() {
const possibleMoves = game.moves();
if (game.game_over() || game.in_draw() || possibleMoves.length === 0)
return; // exit if the game is over
const randomIndex = Math.floor(Math.random() * possibleMoves.length);
makeAMove(possibleMoves[randomIndex]);
}function onDrop(sourceSquare, targetSquare) {
const move = makeAMove({
from: sourceSquare,
to: targetSquare,
promotion: "q", // always promote to a queen for example simplicity
});// illegal move
if (move === null) return false;
setTimeout(makeRandomMove, 200);
return true;
}return ;
}
```### Advanced Examples
For more advanced code usage examples, please see example boards shown in [`Storybook`](https://react-chessboard.vercel.app/).
### Props
| Prop | Default Value | Options | Description |
| ----------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| allowDragOutsideBoard | boolean: false | [true, false] | Whether or not to allow pieces to be dragged outside the board. |
| animationDuration | number: 300 | | Time in milliseconds for piece to slide to target square. Only used when the position is programmatically changed. If a new position is set before the animation is complete, the board will cancel the current animation and snap to the new position. |
| areArrowsAllowed | boolean: true | [true, false] | Whether or not arrows can be drawn with right click and dragging. |
| arePiecesDraggable | boolean: true | [true, false] | Whether or not all pieces are draggable. |
| arePremovesAllowed | boolean: false | [true, false] | Whether or not premoves are allowed. |
| autoPromoteToQueen | boolean: false | [true, false] | Whether or not to automatically promote pawn to queen. |
| boardOrientation | string: 'white' | ['white', 'black'] | The orientation of the board, the chosen colour will be at the bottom of the board. |
| boardWidth | number: 560 | | The width of the board in pixels. |
| clearPremovesOnRightClick | boolean: true | [true, false] | If premoves are allowed, whether or not to clear the premove queue on right click. |
| customArrowColor | string: 'rgb(255,170,0)' | rgb or hex string | String with rgb or hex value to colour drawn arrows. |
| customArrows | [Square, Square, string?]\[\] | array of string arrays | Array where each element is a tuple containing two Square values (representing the 'from' and 'to' squares) and an optional third string element for the arrow color e.g. [ ['a3', 'a5', 'red'], ['g1', 'f3'] ]. |
| customBoardStyle | object: {} | inline CSS styling | Custom board style object e.g. { borderRadius: '5px', boxShadow: '0 5px 15px rgba(0, 0, 0, 0.5)'}. |
| customNotationStyle | object: {} | inline CSS styling | Custom notation style object e.g. { fontSize: '12px' }. |
| customDarkSquareStyle | object: { backgroundColor: '#B58863' } | inline CSS styling | Custom dark square style object. |
| customDndBackend | BackendFactory: undefined | | Custom react-dnd backend to use instead of the one provided by react-chessboard. |
| customDndBackendOptions | any: undefined | | Options to use for the given custom react-dnd backend. See customDndBackend. |
| customDropSquareStyle | object: { boxShadow: 'inset 0 0 1px 6px rgba(255,255,255,0.75)' } | inline CSS styling | Custom drop square style object (Square being hovered over with dragged piece). |
| customLightSquareStyle | object: { backgroundColor: '#F0D9B5' } | inline CSS styling | Custom light square style object. |
| customPieces | object: {} | | Custom pieces object where each key must match a corresponding chess piece (wP, wB, wN, wR, wQ, wK, bP, bB, bN, bR, bQ, bK). The value of each piece is a function that takes in some optional arguments to use and must return JSX to render. e.g. { wK: ({ isDragging: boolean, squareWidth: number, square: String}) => jsx }. |
| customPremoveDarkSquareStyle | object: { backgroundColor: '#A42323' } | inline CSS styling | Custom premove dark square style object. |
| customPremoveLightSquareStyle | object: { backgroundColor: '#BD2828' } | inline CSS styling | Custom premove light square style object. |
| customSquare | ElementType: "div" | | Custom renderer for squares. Can also use an html element. |
| customSquareStyles | object: {} | inline CSS styling | Custom styles for all squares. |
| id | number: 0 | [string, number] | Board identifier, necessary if more than one board is mounted for drag and drop. |
| isDraggablePiece | function: ({ piece, sourceSquare }) => true | returns [true, false] | Function called when a piece drag is attempted. Returns if piece is draggable. |
| getPositionObject | function: (currentPosition) => {} | | User function that receives current position object when position changes. |
| onArrowsChange | function: (squares) => {} | | User function is run when arrows are set on the board. |
| onDragOverSquare | function: (square) => {} | | User function that is run when piece is dragged over a square. |
| onMouseOutSquare | function: (square) => {} | | User function that is run when mouse leaves a square. |
| onMouseOverSquare | function: (square) => {} | | User function that is run when mouse is over a square. |
| onPieceClick | function: (piece, square) => {} | | User function that is run when piece is clicked. |
| onPieceDragBegin | function: (piece, sourceSquare) => {} | | User function that is run when piece is grabbed to start dragging. |
| onPieceDragEnd | function: (piece, sourceSquare) => {} | | User function that is run when piece is let go after dragging. |
| onPieceDrop | function: (sourceSquare, targetSquare, piece) => true | returns [true, false] | User function that is run when piece is dropped on a square. Must return whether the move was successful or not. This return value does not control whether or not the piece was placed (as that is controlled by the `position` prop) but instead controls premove logic. |
| onPromotionCheck | function: (sourceSquare, targetSquare, piece) => (((piece === "wP" && sourceSquare[1] === "7" && targetSquare[1] === "8") \|\| (piece === "bP" && sourceSquare[1] === "2" && targetSquare[1] === "1")) && Math.abs(sourceSquare.charCodeAt(0) - targetSquare.charCodeAt(0)) <= 1) | returns [true, false] | User function that is run when piece is dropped. Must return whether the move results in a promotion or not. |
| onPromotionPieceSelect | function: (piece, promoteFromSquare, promoteToSquare) => true | returns [true, false] | User function that is run when a promotion piece is selected. Must return whether the move was successful or not. |
| onSquareClick | function: (square, piece) => {} | | User function that is run when a square is clicked. |
| onSquareRightClick | function: (square) => {} | | User function that is run when a square is right clicked. |
| position | string: 'start' | ['start', FEN string, { e5: 'wK', e4: 'wP', ... }] | FEN string or position object notating where the chess pieces are on the board. Start position can also be notated with the string: 'start'. |
| promotionDialogVariant | string: 'default': | ['default', 'vertical', 'modal'] | Style of promotion dialog. |
| promotionToSquare | string or null | ['a1', 'a2', ..., 'h8', null] | The square to promote a piece to. Must be passed when promotion dialog is manually shown. |
| showBoardNotation | boolean: true | [true, false] | Whether or not to show the file and rank co-ordinates (a..h, 1..8). |
| showPromotionDialog | boolean: false | [true, false] | Whether or not to manually show the promotion dialog. |
| snapToCursor | boolean: true | [true, false] | Whether or not to center dragged pieces on the mouse cursor. |
| |## Contributing
1. Fork this repository
2. Clone your forked repository onto your development machine
```
git clone https://github.com/yourUsernameHere/react-chessboard.git
cd react-chessboard
```
3. Create a branch for your PR
```
git checkout -b your-branch-name
```
4. Set upstream remote
```
git remote add upstream https://github.com/Clariity/react-chessboard.git
```
5. Make your changes
6. Test your changes by running storybook
```
npm run storybook
```
7. Push your changes
```
git add .
git commit -m "feature/cool-new-feature"
git push --set-upstream origin your-branch-name
```
8. Create pull request on GitHub
9. Contribute again
```
git checkout main
git pull upstream main
git checkout -b your-new-branch-name
```## LICENSE
MIT
[prs-badge]: https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat-square
[version-badge]: https://img.shields.io/npm/v/react-chessboard.svg?style=flat-square
[license-badge]: https://img.shields.io/npm/l/react-chessboard.svg?style=flat-square
[prs]: https://egghead.io/courses/how-to-contribute-to-an-open-source-project-on-github
[version]: https://www.npmjs.com/package/react-chessboard
[license]: https://github.com/Clariity/react-chessboard/blob/main/LICENSE