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https://github.com/Cookie-CHR/ASCII-quest
Text-based (and ascii-based) adventure web game made with Godot
https://github.com/Cookie-CHR/ASCII-quest
ascii ascii-art gdscript godot text-adventure videogame
Last synced: 20 days ago
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Text-based (and ascii-based) adventure web game made with Godot
- Host: GitHub
- URL: https://github.com/Cookie-CHR/ASCII-quest
- Owner: Cookie-CHR
- Created: 2021-03-03T10:55:20.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-11-23T22:00:01.000Z (almost 2 years ago)
- Last Synced: 2023-03-12T11:35:37.190Z (over 1 year ago)
- Topics: ascii, ascii-art, gdscript, godot, text-adventure, videogame
- Language: GDScript
- Homepage:
- Size: 221 MB
- Stars: 6
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
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Text-based (and ascii-based) adventure web game made with Godot.# Released
The game has finally been released! Yay! You can play it on:Itch: [https://cookie-chr.itch.io/ascii-quest](https://cookie-chr.itch.io/ascii-quest)
Newgrounds: [https://www.newgrounds.com/portal/view/864652](https://www.newgrounds.com/portal/view/864652)# The plot
The story takes place in a typical medieval-fantasy village called **Txtown**. One morning, the Queen makes an announcemente to all of her subjects: a powerful magic curse is leading to the town, a curse that only ASCII worlds can have: slowly, but inexorably, everything is turning into **not-translatable characters** (Like � or ▭).The Queen is sure that the non-translatable pest is caused by somebody, an infector who spreads the curse to damage nearby kingdoms, and capturing them will stop the plague; she therefore put a huge bounty on the head of this mysteryous person, and whoever will bring her enough proofs will become a hero AND a very rich person.
In all this, you are just a common villager. Will you spend the day hunting and completing random side quests? Or will you help and find the infector? (Actually, is there an infector at all? Is there a plague at all? Will this random object be useful for some quest?)
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._|/_. _-'------------------'-_ ._\|/_.# The gameplay
ASCII Quest is basically a text adventure, where you click on an option to perform an action, but there's also a time factor: in fact, the game world reacts to the game time, as any real word would (for example, if in the game it's 12:30, most places will be closed for lunch).Some actions will require time to be completed. The time taken by an action is usually displayed near the option, like that:
Do option 1 (+10m)
Do option 2 instead (+30m)In this example, option 1 would take 10 minutes to be completed, while option 2 would take 30.
**IMPORTANT: certain actions may lie about the time they take, so that you won't be able to assume their outcome.**In fact, Let's say you got in this situation:
You have three potions in front of you:
one of them is harmless and tastes like chocolate, the others will make you faint for several hours.
What do you do?
Drink potion 1 (+10m)
Drink potion 2 (+several hours)
Drink potion 3 (+several hours)
You (the player) know potion 1 is the safe one, because of those time labels. This is "guessing the outcome" and, while making the game easier, it's also rather anticlimatic. For that reason, in the game, potions 2 and 3 won't have "+ several hours" in their label, but "+10m", like potion 1, even if they WILL actually use several hours.
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________||_____( || )_____|___\___(________)___)________||_________©️ 2021, Chiara Calzolari - All Rights Reserved