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https://github.com/CristianQiu/Unity-Flocking-CPU-GPU
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
https://github.com/CristianQiu/Unity-Flocking-CPU-GPU
compute-shaders flocking multithreading unity unity-ecs
Last synced: 10 days ago
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CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
- Host: GitHub
- URL: https://github.com/CristianQiu/Unity-Flocking-CPU-GPU
- Owner: CristianQiu
- License: other
- Created: 2019-08-04T10:47:48.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-04-22T21:17:36.000Z (over 3 years ago)
- Last Synced: 2024-08-03T05:19:05.423Z (4 months ago)
- Topics: compute-shaders, flocking, multithreading, unity, unity-ecs
- Language: C#
- Homepage:
- Size: 120 MB
- Stars: 38
- Watchers: 4
- Forks: 7
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md