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https://github.com/Crypto137/MHServerEmu
A server emulator for Marvel Heroes
https://github.com/Crypto137/MHServerEmu
csharp emulator marvel-heroes mmo mmorpg reverse-engineering server server-emulator
Last synced: 2 months ago
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A server emulator for Marvel Heroes
- Host: GitHub
- URL: https://github.com/Crypto137/MHServerEmu
- Owner: Crypto137
- License: agpl-3.0
- Created: 2023-07-16T01:42:21.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2024-11-08T05:49:47.000Z (2 months ago)
- Last Synced: 2024-11-08T06:31:03.826Z (2 months ago)
- Topics: csharp, emulator, marvel-heroes, mmo, mmorpg, reverse-engineering, server, server-emulator
- Language: C#
- Homepage:
- Size: 23.6 MB
- Stars: 338
- Watchers: 62
- Forks: 62
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
README
# MHServerEmu
MHServerEmu is a server emulator for Marvel Heroes.
The only currently supported version of the game client is **1.52.0.1700** (also known as **2.16a**).
We post development progress reports on our [blog](https://crypto137.github.io/MHServerEmu/). You can find additional information on various topics in the [documentation](./docs/Index.md). If you would like to discuss this project and/or help with its development, feel free to join our [Discord](https://discord.gg/hjR8Bj52t3).
**Please make sure to read our [contribution guidelines](./CONTRIBUTING.md) if you would like to participate in the development of this project.**
## Download
If you are setting the server up for the first time, we recommend you to start with a stable build. See [Initial Setup](./docs/Setup/InitialSetup.md) for information on how to set the server up.
### Stable
[![Stable Release](https://img.shields.io/github/v/release/Crypto137/MHServerEmu?include_prereleases)](https://github.com/Crypto137/MHServerEmu/releases)
### Nightly
[![Nightly Release (Windows x64)](https://github.com/Crypto137/MHServerEmu/actions/workflows/nightly-release-windows-x64.yml/badge.svg)](https://nightly.link/Crypto137/MHServerEmu/workflows/nightly-release-windows-x64/master?preview) [![Nightly Release (Linux x64)](https://github.com/Crypto137/MHServerEmu/actions/workflows/nightly-release-linux-x64.yml/badge.svg)](https://nightly.link/Crypto137/MHServerEmu/workflows/nightly-release-linux-x64/master?preview)
## Features
MHServerEmu is in active development. Currently it features:
- Playing as any hero available in version 1.52.
- Basic combat mechanics: using powers, dealing direct damage to enemies. More complex powers, such as those that rely on debuff effects or summoned allies, are currently not implemented.
- Leveling from 1 to 60 with working dynamic combat level (enemy level scaling).
- Summoning team-ups and vanity pets.
- AI system for non-playable characters, such as enemies and team-ups.
- Fully-featured implementation of DRAG (dynamic random area generator) with procedural enemy population spawning.
- Implementation of the loot system that uses the original loot tables for picking quality and base types, as well as rolling random affixes.
- SQLite-based persistence layer for saving accounts, player data, avatars, items, and more. An optional JSON mode for offline single-player is also available.
- Multiplayer functionality: you can see and interact with other players connected to the same server in hubs and public combat zones. Parties and coop in private instances are currently not implemented.