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https://github.com/Dato-Futbol/soccerAnimate
R package to create 2D animations of soccer tracking data in addition to calculate stats for both team and player level
https://github.com/Dato-Futbol/soccerAnimate
Last synced: about 1 month ago
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R package to create 2D animations of soccer tracking data in addition to calculate stats for both team and player level
- Host: GitHub
- URL: https://github.com/Dato-Futbol/soccerAnimate
- Owner: Dato-Futbol
- License: gpl-3.0
- Created: 2020-08-12T04:35:07.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-03-12T12:28:41.000Z (9 months ago)
- Last Synced: 2024-08-02T08:07:08.540Z (5 months ago)
- Language: R
- Homepage:
- Size: 7.27 MB
- Stars: 103
- Watchers: 7
- Forks: 17
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-football-analytics - soccerAnimate
README
# {soccerAnimate}
An R package to create 2D animations of soccer tracking data
## How to install it?
# install.packages("remotes")
remotes::install_github("Dato-Futbol/soccerAnimate")In case you have a previous version and you would like to update the
package, don’t forget to add the argument `force = T`## Changelog
The following additions were added for the last version of the package
(*v1.1 at March 11th, 2024*)- Visualization for team avg. positioning comparing ON/OFF ball
possession- Avg. positioning team stats:
- Last defender X pos. [m]
- Highest forward X pos. [m]
- Depth [m]
- Amplitude [m]
- Area [m2]
- Centroid X,Y
- Spread#### v1.0 (April 28th, 2023)
- Player stats calculations:
- Minutes played and avg. speed
- Instant velocity per sample (magnitude and direction) which allow to
calculate some game level stats and to show this info on the
visualizations- Total distances over the game and for different velocity ranges (you
are able to choose between 2 kind of ranges)- Number of sprints made by each player
- Player visualizations:
- A plot showing where a specific player made a specific action
(e.g. sprints)- Animation highlighting the player path on a specific time range
- General:
- Pitch dimension could be customized
## How to use it?
The package already has multiple functions to use, so it is usefulness
to think about of them like a workflow for a either players or team
level, as the following diagram shows:
The functions allows you to do the following tasks:
### 1) To get and process the tracking data
The function **get_tidy_data()** reads, tidies and joins the rawdata of
both the Home and Away teams.Currently only data from the provider Metrica Sports is supported. Even
though you can download the open tracking/event data following [this
link](https://github.com/metrica-sports/sample-data), it is also
possible to get the processed data directly using the function
*get_tidy_data()* with the URLs of rawdata like the following example
for the Game \#2:library(soccerAnimate)
home_team_file <- "https://raw.githubusercontent.com/metrica-sports/sample-data/master/data/Sample_Game_2/Sample_Game_2_RawTrackingData_Home_Team.csv"
away_team_file <- "https://raw.githubusercontent.com/metrica-sports/sample-data/master/data/Sample_Game_2/Sample_Game_2_RawTrackingData_Away_Team.csv"
td <- get_tidy_data(home_team_file, away_team_file)If you have another data provider or format, contact me in order to
explore how can I help you adapting the code. I also could provide you
some professional services related, even if you have tracking data from
GPS devices. Check [this
link](https://www.datofutbol.cl/services/tracking-data-applications/)
for more details.### 2) To get events information
The function **events_info()** gets events information from the eventing
dataset (Period, Team, Event, start and end time, start and end frame,
etc.). You could get info for either shots, goals, free kicks or corner
kicks. One of the current main usefulness of this is to know at which
times/frames specific events occurs, then you will create both static
plots and animations for those times/frames.event_path = "https://raw.githubusercontent.com/metrica-sports/sample-data/master/data/Sample_Game_2/Sample_Game_2_RawEventsData.csv"
ed <- readr::read_csv(event_path)
goals <- events_info(ed, events = "GOAL")# all_events <- events_info(ed, events = c("SHOT", "GOAL", "FREE KICK", "CORNER KICK"))
## Team level
### 3) To create a 2D static plot
The function **soccer_plot()** creates a static plot of one specific and
unique **frame**. It is useful to explore and pre visualize your data,
aesthetic and method setting, before to create the animation (whose
creation time will be longer). You are able to export this plots as PNG
files.soccer_plot(tidy_data = td, target_frame = 12212, export_png = T)
### 4) To create a 2D soccer animation
The function **soccer_animate()** creates 2D soccer animations using
tracking data. You are able to set multiple arguments besides tidy
tracking data, like the starting and the ending time to animate (in
seconds, no frames!), geometric or spatial analysis method (options:
“base”, “convexhull”, “voronoi”, “delaunay”), aesthetics setting (colors
of pitch fill and lines, teams colors, titles, etc.), and some output
settings. Most of this arguments are enabled also for **soccer_plot()**
function.# Example A: "base"
soccer_animate(td, 480, 490, "base", export_gif = T)# Example B "convexhull"
soccer_animate(td, 480, 490, "convexhull", export_gif = T, gif_name = "convexhull.gif")# Example C: "voronoi"
soccer_animate(td, 2112, 2122, "voronoi", export_gif = T, gif_name = "voronoi.gif")### 4) Team avg. postitioning and stats by ON/OFF ball possession states
With the function **soccer_plot_poss()** you can create a plot showing
for each team the avg. position of players, its convex hull and position
stats.soccer_plot_poss(td, event_path, team = "Away", pitch_fill = "grey40",
on_ball_col = "white", off_ball_col = "#74a9cf")## Player level
### 5) Player stats calculation and visualization:
With the function **players_stats()** you calculate for every player the
minutes played, avg. speed, total distance and distance for different
speed ranges.Then you are able to visualize those stats with the function
**players_stats_graph()** (Home team by default):player_stats = players_stats(td)
players_stats_graph(player_stats, export_png = T)### 6) To get players sprints information:
With the function **sprints_info()** you apply the needed data
processing to get the number of sprints that every player for a chosen
team (Home team by default) made. A sprint is considered when a player
run a very high speed (higher than 7 \[m/s\]) for at least 1 second.With this information you can observe a player ranking based on the
number of sprints:sprints = sprints_info(td)
library(dplyr)
player_sprints = sprints %>%
summarise(n_sprint = sum(start)) %>%
arrange(desc(n_sprint))### 7) To create a player plot with specific actions:
With the function **player_plot()** you can create a plot showing where
and when (labels show Time\[s\]) specific actions made by a player
happened.For example, the sprints made by the player 10 of the Home team:
player10_starts = sprints %>% filter(player == 10 & start == 1)
player10_ends = sprints %>% filter(player == 10 & end == 1)player_plot(td, 10, player10_starts$n, player10_ends$n, export_png = T)
### 8) To create a player animation highlighting :
With the function **player_animate()** you are able to create a 2D
animation for the specific time range when one specific player sprint
happened.player_animate(td, 10, player10_starts$n[1], player10_ends$n[1], export_gif = T)
## General considerations
- A soccer pitch of dimensions 105x68 meters was considered by default.
- Reverted coordinates for Period 2: Teams are always attacking in the
same direction.
- Avg. positioning viz and stats consider the 11 players who played the
highest amount of minutes## Currently working on:
- target team ON possession vs opponent team OFF possession
- split stats and positioning by context: score, venue, game state, etc.
- add specific metric text annotations
- additional data providers