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https://github.com/DevYeom/OneWay

A Swift library for state management with unidirectional data flow.
https://github.com/DevYeom/OneWay

architecture state-management swift unidirectional-data-flow

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A Swift library for state management with unidirectional data flow.

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Swift


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**OneWay** is a remarkably simple and lightweight library designed for state management through unidirectional data flow. It is implemented based on [Swift Concurrency](https://docs.swift.org/swift-book/documentation/the-swift-programming-language/concurrency/). The `Store` is implemented with an `Actor`, making it always **thread-safe**.

Whether you're working on any platform or within any framework, **OneWay** can seamlessly integrate. With zero third-party dependencies, **OneWay** can be used in its purest form. This library isn't limited to use only for the presentation layer. It's also useful for streamlining intricate business logic. You'll find it beneficial whenever you seek to implement logic in a unidirectional manner.

- [Data Flow](#data-flow)
- [Usage](#usage)
- [Documentation](#documentation)
- [Examples](#examples)
- [Requirements](#requirements)
- [Installation](#installation)
- [References](#references)

## Data Flow

When using the `Store`, the data flow is as follows.

flow_description_1

When working on UI, it is better to use `ViewStore` to ensure main thread operation.

flow_description_1

## Usage

### Implementing a Reducer

After adopting the `Reducer` protocol, define the `Action` and `State`, and then implement the logic for each `Action` within the `reduce(state:action:)` function.

```swift
struct CountingReducer: Reducer {
enum Action: Sendable {
case increment
case decrement
case twice
case setIsLoading(Bool)
}

struct State: Sendable, Equatable {
var number: Int
var isLoading: Bool
}

func reduce(state: inout State, action: Action) -> AnyEffect {
switch action {
case .increment:
state.number += 1
return .none
case .decrement:
state.number -= 1
return .none
case .twice:
return .concat(
.just(.setIsLoading(true)),
.merge(
.just(.increment),
.just(.increment)
),
.just(.setIsLoading(false))
)
case .setIsLoading(let isLoading):
state.isLoading = isLoading
return .none
}
}
}
```

### Sending Actions

Sending an action to a **Store** causes changes in the `state` via `Reducer`.

```swift
let store = Store(
reducer: CountingReducer(),
state: CountingReducer.State(number: 0)
)

await store.send(.increment)
await store.send(.decrement)
await store.send(.twice)

print(await store.state.number) // 2
```

The usage is the same for `ViewStore`. However, when working within `MainActor`, such as in `UIViewController` or `View`'s body, `await` can be omitted.

```swift
let store = ViewStore(
reducer: CountingReducer(),
state: CountingReducer.State(number: 0)
)

store.send(.increment)
store.send(.decrement)
store.send(.twice)

print(store.state.number) // 2
```

### Observing States

When the state changes, you can receive a new state. It guarantees that the same state does not come down consecutively.

```swift
struct State: Sendable, Equatable {
var number: Int
}

// number <- 10, 10, 20 ,20

for await state in store.states {
print(state.number)
}
// Prints "10", "20"
```

Of course, you can observe specific properties only.

```swift
// number <- 10, 10, 20 ,20

for await number in store.states.number {
print(number)
}
// Prints "10", "20"
```

If you want to continue receiving the value even when the same value is assigned to the `State`, you can use `@Triggered`. For explanations of other useful property wrappers(e.g. [@CopyOnWrite](https://swiftpackageindex.com/devyeom/oneway/main/documentation/oneway/copyonwrite), [@Ignored](https://swiftpackageindex.com/devyeom/oneway/main/documentation/oneway/ignored)), refer to [here](https://swiftpackageindex.com/devyeom/oneway/main/documentation/oneway/triggered).

```swift
struct State: Sendable, Equatable {
@Triggered var number: Int
}

// number <- 10, 10, 20 ,20

for await state in store.states {
print(state.number)
}
// Prints "10", "10", "20", "20"
```

When there are multiple properties of the state, it is possible for the state to change due to other properties that are not subscribed to. In such cases, if you are using [AsyncAlgorithms](https://github.com/apple/swift-async-algorithms), you can remove duplicates as follows.

```swift
struct State: Sendable, Equatable {
var number: Int
var text: String
}

// number <- 10
// text <- "a", "b", "c"

for await number in store.states.number {
print(number)
}
// Prints "10", "10", "10"

for await number in store.states.number.removeDuplicates() {
print(number)
}
// Prints "10"
```

### Cancelling Effects

You can make an effect capable of being canceled by using `cancellable()`. And you can use `cancel()` to cancel a cancellable effect.

```swift
func reduce(state: inout State, action: Action) -> AnyEffect {
switch action {
// ...
case .request:
return .single {
let result = await api.result()
return Action.response(result)
}
.cancellable("requestID")

case .cancel:
return .cancel("requestID")
// ...
}
}
```

You can assign anything that conforms [Hashable](https://developer.apple.com/documentation/swift/hashable) as an identifier for the effect, not just a string.

```swift
enum EffectID {
case request
}

func reduce(state: inout State, action: Action) -> AnyEffect {
switch action {
// ...
case .request:
return .single {
let result = await api.result()
return Action.response(result)
}
.cancellable(EffectID.request)

case .cancel:
return .cancel(EffectID.request)
// ...
}
}
```

### Various Effects

**OneWay** supports various effects such as `just`, `concat`, `merge`, `single`, `sequence`, and more. For more details, please refer to the [documentation](https://swiftpackageindex.com/devyeom/oneway/main/documentation/oneway/effects).

### External States

You can easily receive to external states by implementing `bind()`. If there are changes in publishers or streams that necessitate rebinding, you can call `reset()` of `Store`.

```swift
let textPublisher = PassthroughSubject()
let numberPublisher = PassthroughSubject()

struct CountingReducer: Reducer {
// ...
func bind() -> AnyEffect {
return .merge(
.sequence { send in
for await text in textPublisher.values {
send(Action.response(text))
}
},
.sequence { send in
for await number in numberPublisher.values {
send(Action.response(String(number)))
}
}
)
}
// ...
}
```

## Documentation

To learn how to use **OneWay** in more detail, go through the [documentation](https://swiftpackageindex.com/DevYeom/OneWay/main/documentation/OneWay).

## Examples

- [OneWayExample](https://github.com/DevYeom/OneWayExample)
- [UIKit](https://github.com/DevYeom/OneWayExample/tree/main/CounterUIKit/Counter)
- [SwiftUI](https://github.com/DevYeom/OneWayExample/tree/main/CounterSwiftUI/Counter)

## Requirements

| OneWay | Swift | Xcode | Platforms |
|--------|-------|-------|-------------------------------------------------------------|
| 2.0 | 5.9 | 15.0 | iOS 13.0, macOS 10.15, tvOS 13.0, visionOS 1.0, watchOS 6.0 |
| 1.0 | 5.5 | 13.0 | iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0 |

## Installation

**OneWay** is only supported by Swift Package Manager.

To integrate **OneWay** into your Xcode project using Swift Package Manager, add it to the dependencies value of your `Package.swift`:

```swift
dependencies: [
.package(url: "https://github.com/DevYeom/OneWay", from: "2.0.0"),
]
```

## References

These are the references that have provided much inspiration.

- [Flux](https://github.com/facebook/flux)
- [The Composable Architecture](https://github.com/pointfreeco/swift-composable-architecture)
- [ReactorKit](https://github.com/ReactorKit/ReactorKit)
- [awesome-state](https://github.com/tnfe/awesome-state)

## License

This library is released under the MIT license. See [LICENSE](LICENSE) for details.