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https://github.com/DeveloperLx/LxThroughPointsBezier
A funny iOS library. Draw a smooth bezier through several points you designated. The curve‘s bend level is adjustable.
https://github.com/DeveloperLx/LxThroughPointsBezier
Last synced: 13 days ago
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A funny iOS library. Draw a smooth bezier through several points you designated. The curve‘s bend level is adjustable.
- Host: GitHub
- URL: https://github.com/DeveloperLx/LxThroughPointsBezier
- Owner: DeveloperLx
- License: apache-2.0
- Created: 2015-01-16T14:44:21.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-11-29T15:05:22.000Z (almost 9 years ago)
- Last Synced: 2024-10-05T01:02:42.349Z (about 1 month ago)
- Language: Objective-C
- Homepage:
- Size: 655 KB
- Stars: 392
- Watchers: 15
- Forks: 43
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# LxThroughPointsBezier
Draw a smooth bezier through several points you designated. The curve‘s bend level is adjustable.
Installation
------------
You only need drag UIBezierPath+LxThroughPointsBezier.h and UIBezierPath+LxThroughPointsBezier.m to your project.Podfile
------------
pod 'LxThroughPointsBezier', '~> 1.0.0'Support
------------
Minimum support iOS version: iOS 5.0
How to use
-----------
```objc
#import "UIBezierPath+LxThroughPointsBezier.h"CGPoint point1 = CGPointMake(30, 180);
CGPoint point2 = CGPointMake(90, 120);
CGPoint point3 = CGPointMake(120, 200);
CGPoint point4 = CGPointMake(160, 240);
CGPoint point5 = CGPointMake(210, 160);
CGPoint point6 = CGPointMake(240, 300);
CGPoint point7 = CGPointMake(290, 140);
NSValue * point1Value = [NSValue valueWithCGPoint:point1];
NSValue * point2Value = [NSValue valueWithCGPoint:point2];
NSValue * point3Value = [NSValue valueWithCGPoint:point3];
NSValue * point4Value = [NSValue valueWithCGPoint:point4];
NSValue * point5Value = [NSValue valueWithCGPoint:point5];
NSValue * point6Value = [NSValue valueWithCGPoint:point6];
NSValue * point7Value = [NSValue valueWithCGPoint:point7];
_pointArray = [NSMutableArray array];
[_pointArray addObjectsFromArray:@[point1Value, point2Value, point3Value, point4Value, point5Value, point6Value, point7Value]];
_curve = [UIBezierPath bezierPath];
_curve.contractionFactor = 0.6;
[_curve moveToPoint:point1];
[_curve addBezierThroughPoints:_pointArray];
_shapeLayer = [CAShapeLayer layer];
_shapeLayer.strokeColor = [UIColor blueColor].CGColor;
_shapeLayer.fillColor = nil;
_shapeLayer.lineWidth = 3;
_shapeLayer.path = _curve.CGPath;
[_view.layer addSublayer:_shapeLayer];
```
Effect
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* ![demo](demo.gif)Be careful
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The good bend level is about 0.6 ~ 0.8. The default and recommended value is 0.7.
You must wrap CGPoint struct to NSValue object, and give at least 1 point for drawing the curve.
License
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LxThroughPointsBezier is available under the Apache License 2.0. See the LICENSE file for more info.