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https://github.com/Dimev/Realistic-Atmosphere-Godot-and-UE4
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
https://github.com/Dimev/Realistic-Atmosphere-Godot-and-UE4
atmosphere atmospheric-scattering godot godot-engine space space-game unreal-engine-4
Last synced: about 1 month ago
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A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
- Host: GitHub
- URL: https://github.com/Dimev/Realistic-Atmosphere-Godot-and-UE4
- Owner: Dimev
- License: mit
- Created: 2019-10-05T11:00:57.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2024-08-18T12:49:31.000Z (4 months ago)
- Last Synced: 2024-08-18T13:56:55.192Z (4 months ago)
- Topics: atmosphere, atmospheric-scattering, godot, godot-engine, space, space-game, unreal-engine-4
- Language: GDScript
- Size: 17.3 MB
- Stars: 162
- Watchers: 11
- Forks: 22
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome_unreal_engine_4_-_5 - Realistic Atmosphere
- awesome_unreal_engine_4_-_5 - Realistic Atmosphere
README
# Realistic-Atmosphere-Godot-and-UE4
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4The Unreal version is succeeded by [This guide](https://github.com/Dimev/shadertoy-to-unreal-engine)
I'll still try and answer issues here, but if you want a more up to date version, then follow the guide.For Godot, it should be possible to simply copy-paste most of the function from shadertoy into the shader, and adding any missing parameters.
![planet_1](images/planet_1.png)
![planet_3](images/planet_3.png)
(more in the images folder)Showcase videos for [godot](https://youtu.be/mKg426Q8iwM) and [ue4](https://youtu.be/2If8QCHxWA4)
There's also a [shadertoy version](https://www.shadertoy.com/view/wlBXWK).
The repo for that is [here](https://github.com/Dimev/atmosphere-shader).
Guide for converting shadertoy shaders to unreal is [here](https://github.com/Dimev/shadertoy-to-unreal-engine/edit/main/README.md)This resporitory provides code for adding realistic admospheres to godot and unreal engine 4.
The size, color and intensity can all be tuned.For unreal engine 4, a project including all needed assets is given (for version 4.22.3), as well as a plugin, by @gbeniola
For godot, a standalone shader file is given, as well as a demo project### usage
The UE4 and Godot versions are used a bit differently, so I've created a seperate guide for them, both of which are here:
[Godot](usage/godot.md) and [UE4](usage/ue4.md)The shadertoy verion of this atmosphere can be found [here](https://www.shadertoy.com/view/wlBXWK), also by me.
The code is based on the [implementation by scratchapixel](https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky), with a few modifications to make it work from space, and to make it look nicer
### license
The assets are shared under the MIT license, more detail in the LICENSE file.If you use this in a game or other software, I'm fine with being credited with "Atmosphere by Dimas Leenman, Shared under the MIT license" somewhere in the credits.