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https://github.com/DivvyCr/Balatro-Preview

Simulate the score you will get on the selected cards!
https://github.com/DivvyCr/Balatro-Preview

Last synced: 12 days ago
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Simulate the score you will get on the selected cards!

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README

        

Divvy's Preview for Balatro

![Version](https://img.shields.io/badge/latest-v3.2-blue.svg)
![GitHub License](https://img.shields.io/github/license/DivvyCR/Balatro-Preview?color=blue)


Simulate the score and the dollars that you will get by playing the selected cards!

## :point_right: Installation

0. Install [Lovely](https://github.com/ethangreen-dev/lovely-injector)

Do you have Steamodded? Then, you probably already have Lovely!
1. Download the latest release of this mod, [here](https://github.com/DivvyCr/Balatro-Preview/releases/latest).
2. Unzip the downloaded folder to `C:\Users\[USER]\AppData\Roaming\Balatro\Mods`

You should have:

`...\Balatro\Mods\DVPreview`

`...\Balatro\Mods\DVSimulate`

`...\Balatro\Mods\DVSettings`

3. Launch the game!

## :point_right: Features

- Score and dollar preview **without side-effects**!
- **Updates in real-time** when changing selected cards, changing joker order, or using consumables!
- Can preview score even when cards are face-down!
- Perfectly **predicts random effects**...
- ... or not! There is an option to show the **minimum and maximum possible scores** when probabilities are involved!

> [!CAUTION]
> This mod is currently **incompatible** with other mods.
> I am in the process of kick-starting the process of making the popular mods compatible.
> If you are a mod creator, please help me out by reading the *Mod Compatibility* section below.

## :point_right: See It In Action


Demonstration for the preview updating in real-time.

 


Demonstration for the preview being hidden with face-down cards.

 


Demonstration for the preview updating in real-time, pay attention to the dollars.

## :point_right: Mod Compatibility

By default, this mod **only simulates vanilla jokers**. To support modded jokers, it is necessary to tell this mod how to simulate them, which requires writing a new function for each modded joker. Unfortunately, this is the best way I could see to bypass all animations and side-effects, to calculate exact/min/max previews simultaneously, and to make the simulation efficient. It will be up to the other mod developers to ensure that the preview is accurate for their mods.

### :arrow_forward: How to make your mod compatible?

See [Divvy's Simulation](https://github.com/DivvyCr/Balatro-Simulation?tab=readme-ov-file#how-to-add-modded-jokers)