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https://github.com/Donorhan/Lemon-JS

An accessible rendering engine in Javascript
https://github.com/Donorhan/Lemon-JS

3d javascript rendering-engine shaders webgl

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An accessible rendering engine in Javascript

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Lemon-JS
======
An accessible rendering engine in Javascript.

Note: The goal of this project is to stay simple to make people understand and experiment with 3D rendering

### Demonstrations
- [A simple cube](https://www.dorhan.fr/Demos/Lemon/01-Cube/index.html)
- [Billboard sprites](https://www.dorhan.fr/Demos/Lemon/02-Sprites/index.html)
- [A 3D model](https://www.dorhan.fr/Demos/Lemon/03-Model/index.html)
- [Scene management](https://www.dorhan.fr/Demos/Lemon/04-Scene/index.html)
- [Lights](https://www.dorhan.fr/Demos/Lemon/05-Lights/index.html)
- [Make blob using shaders](https://www.dorhan.fr/Demos/Lemon/06-Shaders/index.html)
- [Post processing stack](https://www.dorhan.fr/Demos/Lemon/07-PostProcessing/index.html)
- [Using a Skybox](https://www.dorhan.fr/Demos/Lemon/08-Skybox/index.html)
- [Use video as a texture](https://www.dorhan.fr/Demos/Lemon/09-Video/index.html)
- [Hide out of screens objects](https://www.dorhan.fr/Demos/Lemon/10-Culling/index.html)
- [Using Materials](https://www.dorhan.fr/Demos/Lemon/11-Material/index.html)

### Features
- Access to the low level API
- Rendering queues and commands system
- Lights support
- Shaders
- Scene management (nodes, hierrachy, …)
- Separated "engine" logic from the low level part
- Post processing
- Loading models, sprites, videos and custom mesh

### Todo
- Fonts support
- Advanced lighting
- Batching

### Installation
- Download [the latest version](https://github.com/Donorhan/Lemon-JS/releases) of LemonJS or install it with `npm install @dono/lemon-js`
- Copy "shaders" folder to your project to get default shaders
- Enjoy!

### The Hello world of 3D : A cube

```javascript
import {
ProgramLibrary,
RenderCanvas,
Camera,
Mesh,
Scene,
PointLight,
Geometry,
Material,
Color
} from "@dono/lemon-js";

// Use the ProgramLibrary helper to build a shader with lights and texture support
ProgramLibrary.loadFromFile('DefaultShader', './shaders/GLSL/default.vert', './shaders/GLSL/default.frag', ['USE_LIGHT', 'USE_TEXTURE']);

// Create a new renderer using HTML identifier
const renderer = new RenderCanvas("simulation");

// A camera to draw the scene
const camera = new Camera();
camera.move(3, 3, 3);
camera.setViewport(0, 0, renderer.getWidth(), renderer.getHeight());

// Create a scene where we can add sprites, lights, objects, …
const scene = new Scene();

// Now we can create our first cube
const cube = new Mesh(
Geometry.createCube(0.5, 0.5, 0.5),
Material.Create('default'),
ProgramLibrary.get('DefaultShader'),
);
scene.add(cube);

// A light to see something
const light = new PointLight();
light.setPosition(0, 3, 0);
scene.add(light);
```

```javascript
let previous = 0;
let deltatime = 0;
const applicationLoop = (timestamp) => {
requestAnimationFrame(applicationLoop);

// Calculate elapsed time between two frames
deltatime = timestamp - previous;
previous = timestamp;

// Update scene …
scene.update(deltatime);

// … then draw it!
renderer.clear(new Color(30, 30, 30));
renderer.render(scene, camera);
renderer.display();
};
requestAnimationFrame(applicationLoop);
```

The result [can be found here](https://www.dorhan.fr/Demos/Lemon/01-Cube/index.html).

### How to contribute
- Clone this repository
- `npm install` from the folder
- `npm run dev` (developement) or `npm run build` (production)
- Enjoy!

### License
[MIT](https://github.com/Donorhan/Lemon-JS/blob/master/LICENSE.md)