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https://github.com/ElandaSunshine/Jaut

A simple and powerful JUCE module-bundle that adds several new packages for different day-to-day things.
https://github.com/ElandaSunshine/Jaut

audio bundle cmake config dsp ghp-lib juce juce-framework juce-modules library log logging module modules theme themes tools utility

Last synced: 3 months ago
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A simple and powerful JUCE module-bundle that adds several new packages for different day-to-day things.

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> [!WARNING]
> This is still in heavy development, use this at your own risk. Many things are still not working as expected, and some of the code formatting is still off. Namely the gui module will not work in its current state.

> [!NOTE]
> This repository is still in beta, it is not advisable to use it in production just yet.

# Introduction
[JUCE](https://juce.com/), a wonderful framework, a vast collection of amazing tools.
It's main focus has always been on audio, but lately evolved into much more than just for sound engineers; everyone can do almost everything with it and it constantly grows bigger and bigger.

However, it hasn't got everything and many many cool things it provides aren't that super duper great thing everyone is craving or just isn't there to begin with.
This is the reason why this module-bundle came to exist.

Jaut aims at developers that are missing that feeling of completeness and don't like to bother too much with adding more and more 3rd Party externals just to get one thing going.
All we try to accomplish is a central collection of useful stuff.

# Motivation
The origin-story of this collection couldn't be any more trivial.
During work on some projects, I came to realise that most of the things that flow into any of them are not unique cases.
A lot of the used stuff might be used in the next project, and the next, and the... you get the gist.

So wouldn't it be a wonderful thing if all these projects had some sort of anchor-point?
Is there a way to, such that I don't have to copy everything over and over again?
Well, I love to break it to you:
A big fat **YES**; the answer is a common toolset.

# Structure
At first sight, it might be a bit complicated to look over this bundle's structure, however, soon you will find out it is not that big of a deal.
So let's have a deep dive into the various folders and bits this repo is comprised of.[^stc]

## Folders
This project comes with plenty of files and folders, so it's no surprise that some of them might not be that obvious to decipher, but most of them should be familiar to you.
Most of the files in the root folder are just repository description files or only relate to the tooling of the project like configuration, analysis and workflow files.

- _**/cmake**_
Main entry point for CMake scripts the project uses, all files inside this folder will be .cmake files used by the project.
- _**/**_
Contains all build and project related CMake scripts like find() related module definitions, install scripts, package definitions ect.
- _**/tools**_
Additional CMake scripts that are not used but provided by this package; to be used on the user side of things

- _**/docs**_
Serving all documentation related needs for this repository.
- _**/doxygen**_
Any Doxygen related files and scripts needed to generate the source reference of this bundle.
- _**/examples**_
Providing a set of examples, showcasing how some of the things are used and how you can use them too the best way possible.
- _**/modules**_
The actual source code, split across several [JUCE Modules](https://github.com/juce-framework/JUCE/blob/master/docs/JUCE%20Module%20Format.md).
This will be the most important folder and where to look when you need something specific code-wise.

See: [Modules](#modules)
- _**/resources**_
Assets this some of this project's tools use to function properly or provide additional features.
- _**/test**_
Testing facilities for this bundle, you probably won't ever need to open this folder except if you want to take inspiration on how to use things if the provided examples didn't fit your needs.

## Modules
Of course, there is also the main focus of this repositories, our modules.
By now you should know what [JUCE Modules](https://github.com/juce-framework/JUCE/blob/master/docs/JUCE%20Module%20Format.md) are, if not don't worry, you can still use them without knowing how
to create them.

| Module | Description | Full name |
|----------|--------------------------------------------------------------------------------------------------|:-------------:|
| Core | Core functionality of jaut. | jaut_core |
| Audio | Various processing and dsp related classes. | jaut_audio |
| Message | Tools for simple message passing management. | jaut_message |
| Provider | Defines classes for advanced data management like configurations and folder management. | jaut_provider |
| Logger | Defines facilities to log to different outputs in different ways and formats. | jaut_logger |
| Gui | Gui related utils. | jaut_gui |
| Dummy | Jaut dummy module for unit testing purposes, you won't likely need this, sooo... just ignore it. | jaut_dummy |

You will also notice that the JUCE module format defines versions for each and every module, but we will just leave them at 1.0.0
regardless.
You can just ignore them and live on as if they weren't here, as we already have the bundle versioning.

# Installation
The entire bundle is backed by a [CMake Module](https://cmake.org/cmake/help/book/mastering-cmake/chapter/Modules.html), so there is not much to do.
However, you will still need to be aware of one or the other thing.

## Setup
### CMake
> [!NOTE]
> This does note yet provide an actual CMake module that you can use with [CMake's find_package()](https://cmake.org/cmake/help/latest/command/find_package.html).
> But in future this will all be settled.

#### Linking
It couldn't be any easier, thanks to the [JUCE Module Format](https://github.com/juce-framework/JUCE/blob/master/docs/JUCE%20Module%20Format.md), all you need to do is adding this bundle as a subdirectory. (after adding JUCE)
You can then selectively link the module, you want to use, to your target:
```cmake
add_subdirectory(path/to/jaut)
target_link_libraries(YourTarget
VISIBILITY
jaut::jaut_core
jaut::jaut_gui
# ect.
)
```

#### Options
There are also a few additional options provided with this CMake module that you can use to build/configure the process.
| Name | Description | Default |
|----------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------|--------:|
| JAUT_BUILD_TESTS | Build unit tests for the Jaut bundle | OFF |
| JAUT_BUILD_EXAMPLES | Build examples for the Jaut bundle | OFF |
| JAUT_CLONE_JUCE | Whether JUCE should be cloned for Jaut specifically, this will majorly be used for standalone builds of the module bundle like testing or development | OFF |

### Projucer
Add the module of interest to the module section of the Projucer. (the little '+' in the corner of the module list)

## Dependencies
### JUCE
Since this repository is a juce module-bundle, it is just natural to fetch JUCE first before doing anything with it.
Learn more here:
https://github.com/juce-framework/juce

### Integrated
Some of the dependencies that this module bundle requires are directly embedded into the modules.
The following dependencies are hardwired into the codebase:
- **FMT**
Homepage: https://github.com/fmtlib/fmt
Path: modules/jaut_logger/detail
Provides the logging module with additional and optional formatting capabilities.

- **MS SafeInt**
Homepage: https://github.com/dcleblanc/SafeInt
Path: modules/jaut_core/detail/
Provides the capability of dealing with integer overflows, mainly used in the core module by the `jaut::Number` class.

### Optionals
There is also a few optional libraries that are used to enable a subset of additional functionality.
These are not necessary but needed when making use of these tools.

- **yaml-cpp**
Homepage: https://github.com/jbeder/yaml-cpp
Depends: `jaut::YamlParser`
Provides the JAUT configuration tools with a yaml parser.

# Usage
Since Jaut is a bigger collection of tools and utilities, it wouldn't make much sense to give details about every single thing in this section.
Thankfully, this repository also provides a wiki and a reference which sheds some light on the individual parts of this toolset which both can be found here:
- [Wiki](https://elandasunshine.github.io/Jaut/docs/wiki)
- [Documentation](https://elandasunshine.github.io/Jaut/docs/reference)

Also take a look at the `examples` and `test` folders for indicators on how to possibly use a tool.

# Known Issues
Here is a list of major known issues with this module bundle that take some more time to fix or can't be fixed due to limitations:
| Description | Comment | Issue |
|---|---|---|
| Module `jaut_gui` does not work | This is a major issue that is currently being worked on and will likely be fixed with any of the next bundle updates. For now it's best to ignore this module and focus on the other ones instead. | [#2](https://github.com/ElandaSunshine/Jaut/issues/2) |

# License
## Jaut
You may copy, distribute and modify the software as long as you track changes/dates in source files. Any modifications to or software including (via compiler) GPL-licensed code must also be made available under the GPL along with build & install instructions.

## FMT & MS SafeInt
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# Contact
If you need more information or would like to contact us, you can find us on our Discord:
[![ElandaSunshine Community](https://discordapp.com/api/guilds/781531690383179826/widget.png?style=banner2)](https://discord.com/invite/jzRyAtnJBc)

[^stc]: Any of these things are subjects to change. It is best to keep that in mind and stay tuned.