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https://github.com/EmbarkStudios/rust-ecosystem

Rust wants & tracking for Embark πŸ¦€
https://github.com/EmbarkStudios/rust-ecosystem

gamedev rust

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Rust wants & tracking for Embark πŸ¦€

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# Embark Rust Ecosystem

[![Embark logo](media/embark-logo-bg.jpg)](http://embark.games)

High-level tracking and discussions about improving Rust and the Rust ecosystem for our game development use cases at [Embark](http://embark.games).

Check out the __[Issues](https://github.com/EmbarkStudios/rust-ecosystem/issues)__ for active topics. And our [embark.dev](https://embark.dev) open source portal.

## Open Source

Open source Rust projects we've created so far and are actively using and maintaining:

Name | Description | Crates.io
--- | --- | ---
πŸŒ‹ [`ash-molten`](https://github.com/EmbarkStudios/ash-molten.git) | Statically linked MoltenVK for Vulkan on Mac using Ash | [![Latest version](https://img.shields.io/crates/v/ash-molten.svg)](https://crates.io/crates/ash-molten)
πŸ‘· [`buildkite-jobify`](https://github.com/EmbarkStudios/buildkite-jobify) | Kubekite, but in Rust, using configuration from your repos
πŸ“œ [`cargo-about`](https://github.com/EmbarkStudios/cargo-about) | Cargo plugin to generate list of all licenses for a crate | [![Latest version](https://img.shields.io/crates/v/cargo-about.svg)](https://crates.io/crates/cargo-about)
❌ [`cargo-deny`](https://github.com/EmbarkStudios/cargo-deny) | Cargo plugin to help you manage large dependency graphs | [![Latest version](https://img.shields.io/crates/v/cargo-deny.svg)](https://crates.io/crates/cargo-deny)
🎁 [`cargo-fetcher`](https://github.com/EmbarkStudios/cargo-fetcher) | `cargo fetch` alternative for use in CI or other "clean" environments | [![Latest version](https://img.shields.io/crates/v/cargo-fetcher.svg)](https://crates.io/crates/cargo-fetcher)
🧠 [`cervo`](https://github.com/EmbarkStudios/cervo) | Middleware used for ML inference in our games. | [![Latest version](https://img.shields.io/crates/v/cervo.svg)](https://crates.io/crates/cervo)
βš™οΈ [`cfg-expr`](https://github.com/EmbarkStudios/cfg-expr) | A parser and evaluator for Rust `cfg()` expressions | [![Latest version](https://img.shields.io/crates/v/cfg-expr.svg)](https://crates.io/crates/cfg-expr)
πŸ“’ [`cloud-dns`](https://github.com/EmbarkStudios/cloud-dns) | Client to interact with Google Cloud DNS v1 | [![Latest version](https://img.shields.io/crates/v/cloud-dns.svg)](https://crates.io/crates/cloud-dns) |
πŸ”₯ [`crash-handling`](https://github.com/EmbarkStudios/crash-handling) | Collection of crates for catching and handling crashes
⛴️ [`discord-sdk`](https://github.com/EmbarkStudios/discord-sdk) | An open implementation of the Discord Game SDK in Rust | [![Latest version](https://img.shields.io/crates/v/discord-sdk.svg)](https://crates.io/crates/discord-sdk)
πŸŒ‰ [`fsr-rs`](https://github.com/EmbarkStudios/fsr-rs) | Rust bindings for AMD FidelityFXβ„’ Super Resolution | [![Latest version](https://img.shields.io/crates/v/fsr.svg)](https://crates.io/crates/fsr)
πŸš™ [`gsutil`](https://github.com/EmbarkStudios/gsutil) | A small, incomplete replacement for the official gsutil | [![Latest version](https://img.shields.io/crates/v/gsutil.svg)](https://crates.io/crates/gsutil)
πŸ’‘ [`kajiya`](https://github.com/EmbarkStudios/kajiya) | Experimental real-time global illumination renderer
πŸ“¦ [`krates`](https://github.com/EmbarkStudios/krates) | Creates graphs of crates from cargo metadata | [![Latest version](https://img.shields.io/crates/v/krates.svg)](https://crates.io/crates/krates)
πŸͺž [`mirror-mirror`](https://github.com/EmbarkStudios/mirror-mirror) | Powerful reflection library for Rust | [![Latest version](https://img.shields.io/crates/v/mirror-mirror.svg)](https://crates.io/crates/mirror-mirror)
πŸ†™ [`octobors`](https://github.com/EmbarkStudios/octobors) | GitHub action for automerging PRs based on a few rules
🎳 [`physx`](https://github.com/EmbarkStudios/physx-rs) | Use [NVIDIA PhysX](https://github.com/NVIDIAGameWorks/PhysX) in Rust | [![Latest version](https://img.shields.io/crates/v/physx.svg)](https://crates.io/crates/physx)
βŒ› [`poll-promise`](https://github.com/EmbarkStudios/poll-promise) | A Rust promise for games and immediate mode GUIs | [![Latest version](https://img.shields.io/crates/v/poll-promise.svg)](https://crates.io/crates/poll-promise)
πŸ—œ [`presser`](https://github.com/EmbarkStudios/presser) | A helper crate for doing low-level data copies | [![Latest version](https://img.shields.io/crates/v/presser.svg)](https://crates.io/crates/presser)
🐦 [`puffin`](https://github.com/EmbarkStudios/puffin) | Simple instrumentation profiler for Rust | [![Latest version](https://img.shields.io/crates/v/puffin.svg)](https://crates.io/crates/puffin)
πŸ““ [`relnotes`](https://github.com/EmbarkStudios/relnotes) | Automatic GitHub release notes | [![Latest version](https://img.shields.io/crates/v/relnotes.svg)](https://crates.io/crates/relnotes)
🐏 [`rpmalloc-rs`](https://github.com/EmbarkStudios/rpmalloc-rs) | Cross-platform Rust global memory allocator using [rpmalloc](https://github.com/rampantpixels/rpmalloc) | [![Latest version](https://img.shields.io/crates/v/rpmalloc.svg)](https://crates.io/crates/rpmalloc)
πŸ‰ [`rust-gpu`](https://github.com/EmbarkStudios/rust-gpu) | Making Rust a first-class language & ecosystem for GPU code |
🌌 [`rymder`](https://github.com/EmbarkStudios/rymder) | Unofficial agones client | [![Latest version](https://img.shields.io/crates/v/rymder.svg)](https://crates.io/crates/rymder)
πŸ†” [`spdx`](https://github.com/EmbarkStudios/spdx) | Helper crate for SPDX expressions | [![Latest version](https://img.shields.io/crates/v/spdx.svg)](https://crates.io/crates/spdx)
πŸ›  [`spirv-tools-rs`](https://github.com/EmbarkStudios/spirv-tools-rs) | An unofficial wrapper for SPIR-V Tools | [![Latest version](https://img.shields.io/crates/v/spirv-tools.svg)](https://crates.io/crates/spirv-tools)
πŸ”† [`superluminal-perf`](https://github.com/EmbarkStudios/superluminal-perf-rs) | [Superluminal Performance](http://superluminal.eu) profiler integration | [![Latest version](https://img.shields.io/crates/v/superluminal-perf.svg)](https://crates.io/crates/superluminal-perf)
πŸ“‚ [`tame-gcs`](https://github.com/EmbarkStudios/tame-gcs) | Google Cloud Storage functions that follows the sans-io approach | [![Latest version](https://img.shields.io/crates/v/tame-gcs.svg)](https://crates.io/crates/tame-gcs)
πŸ” [`tame-oauth`](https://github.com/EmbarkStudios/tame-oauth) | Small OAuth crate that follows the sans-io approach | [![Latest version](https://img.shields.io/crates/v/tame-oauth.svg)](https://crates.io/crates/tame-oauth)
🧬 [`tame-oidc`](https://github.com/EmbarkStudios/tame-oidc) | Small OIDC crate that follows the sans-io approach | [![Latest version](https://img.shields.io/crates/v/tame-oidc.svg)](https://crates.io/crates/tame-oidc)
πŸ’© [`tame-webpurify`](https://github.com/EmbarkStudios/tame-webpurify) | An incredibly small library to interact with the [webpurify](https://www.webpurify.com/documentation/) REST API | [![Latest version](https://img.shields.io/crates/v/tame-webpurify.svg)](https://crates.io/crates/tame-webpurify)
🎨 [`texture-synthesis`](https://github.com/EmbarkStudios/texture-synthesis) | Example-based texture synthesis generator and CLI example | [![Latest version](https://img.shields.io/crates/v/texture-synthesis.svg)](https://crates.io/crates/texture-synthesis)
πŸ›  [`tiny-bench`](https://github.com/EmbarkStudios/tiny-bench) | A tiny benchmarking library | [![Latest version](https://img.shields.io/crates/v/tiny-bench.svg)](https://crates.io/crates/tiny-bench)
⏱️ [`tracing-ext-ffi-subscriber`](https://github.com/EmbarkStudios/tracing-ext-ffi-subscriber) | Subscriber for passing spans to a profiling tool via FFI. | [![Latest version](https://img.shields.io/crates/v/tracing-ext-ffi-subscriber.svg)](https://crates.io/crates/tracing-ext-ffi-subscriber)
πŸͺ΅οΈ [`tracing-logfmt`](https://github.com/EmbarkStudios/tracing-logfmt) | A logfmt formatter for tracing-subscriber. | [![Latest version](https://img.shields.io/crates/v/tracing-logfmt.svg)](https://crates.io/crates/tracing-logfmt)
πŸ’« [`tryhard`](https://github.com/EmbarkStudios/tryhard) | Easily retry futures | [![Latest version](https://img.shields.io/crates/v/tryhard.svg)](https://crates.io/crates/tryhard)

You can see all these crates on our [crates.io profile](https://crates.io/users/embark-studios).

### Contributing

We encourage contributions to any of our open source projects. If you're not sure where to start, look at the GitHub issues on any of the above projects!

Check out [`guidelines.md`](guidelines.md) for our guidelines & policies for how we develop in Rust.

To make sure we keep a friendly and safe environment for everyone, we have a Contributor Code of Conduct. You can read this in any of our projects' repositories. By contributing to our projects, you agree to the code of conduct.

## Areas of Interest

Areas that we are interested in or working on, and want to help see improved in Rust:

* ☸ __[Distributed systems](https://areweasyncyet.rs/)__ - [async](https://rust-lang.github.io/async-book/), [tokio](https://tokio.rs/), [tonic](https://github.com/hyperium/tonic)

* πŸ•ΉοΈ __[Game engine systems](http://arewegameyet.com/)__ - multiplayer, rendering, physics, audio, server, assets, workflows

* πŸ“¦ __Developer experience__ - fast iteration with large projects/monorepos, distributed builds, debugging, profiling, IDE

* πŸ›Έ __[WebAssembly](https://webassembly.org/) and [WASI](https://hacks.mozilla.org/2019/03/standardizing-wasi-a-webassembly-system-interface/)__ - sandboxed safe Rust code on client, edge & cloud

* πŸ€– __[Machine learning](http://www.arewelearningyet.com/)__ - efficient inference, library bindings, training environments

* πŸš€ __High performance runtime__ - CPU job scheduling, code generation, optimizing crates

* πŸ“ΊπŸ“± __Console & mobile platform support__ - PlayStation, Xbox, Android. [#18](https://github.com/EmbarkStudios/rust-ecosystem/issues/18)

* 🏎 [__Rust on GPU__](https://shader.rs) - future compute & ML programming models beyond shaders,

We track and discuss these from our perspective in the __[Issues](https://github.com/EmbarkStudios/rust-ecosystem/issues)__ for visibility and to get feedback, feel free to join in if you have ideas!

Also check out the [Rust Game Development Working Group](https://github.com/rust-gamedev/wg).

## Work with us

We're actively looking to collaborate with developers on the areas discussed in this repository. If you're interested in working on a specific issue or idea highlighted here, please reach out to us at [`[email protected]`](mailto:[email protected]) to discuss contracting opportunities or sponsorship.

We are also [hiring](https://embark.games/jobs/) for full-time positions remotely within Europe or on-site in Stockholm or MalmΓΆ!

Let's go! πŸš€

## License

Licensed under either of

* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or )
* MIT license ([LICENSE-MIT](LICENSE-MIT) or )

at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.