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https://github.com/EmmetOT/HDRPGrass
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
https://github.com/EmmetOT/HDRPGrass
grass-blades grass-colour grass-tessellationgeometry hdrp material shaders tessellate texture unity unity-hdrp unity3d writing-shaders
Last synced: about 1 month ago
JSON representation
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
- Host: GitHub
- URL: https://github.com/EmmetOT/HDRPGrass
- Owner: EmmetOT
- Created: 2021-06-13T16:30:57.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2021-07-25T12:24:53.000Z (over 3 years ago)
- Last Synced: 2024-08-03T05:14:45.424Z (5 months ago)
- Topics: grass-blades, grass-colour, grass-tessellationgeometry, hdrp, material, shaders, tessellate, texture, unity, unity-hdrp, unity3d, writing-shaders
- Language: C#
- Homepage:
- Size: 105 KB
- Stars: 73
- Watchers: 2
- Forks: 11
- Open Issues: 2
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Metadata Files:
- Readme: README.md