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https://github.com/EngineerSmith/AppleCake
Visual Profiling tool for Love2D using Chromium's tracing tool
https://github.com/EngineerSmith/AppleCake
love2d lua profiler
Last synced: about 1 month ago
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Visual Profiling tool for Love2D using Chromium's tracing tool
- Host: GitHub
- URL: https://github.com/EngineerSmith/AppleCake
- Owner: EngineerSmith
- License: mit
- Created: 2020-02-04T19:19:48.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2024-05-02T19:06:49.000Z (7 months ago)
- Last Synced: 2024-08-02T06:19:27.968Z (4 months ago)
- Topics: love2d, lua, profiler
- Language: Lua
- Homepage: https://engineersmith.github.io/AppleCake-Docs/
- Size: 86.9 KB
- Stars: 21
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-love2d - AppleCake - Profiling library for LÖVE, with detailed profiling and thread support. (Performance)
README
# AppleCake
Visual Profiling tool for Love2D using Chromium's trace tool. AppleCake 2 has been tested to work in Love 11.4 and Love 12.0
## Features
* **Profile** how long functions take, with profile nesting!
* **Mark** timeless events
* **Track** variable changes onto a graph
* **View Variables** in trace tool as args
* Profile **Lua memory** usage
* **Multi-threaded profiling** support
* **Disable for release** easily
* Recover **Crashed** data with ease
* Switch to and from **jprof** easily so you can try it out on your project
## AppleCake Docs
You can view the docs at https://engineersmith.github.io/AppleCake-Docs/ or open the `index.html` locally from that repo
## Installing
run `git clone https://github.com/EngineerSmith/AppleCake` in your project's lib folder or where you choose
You should be able to pull it into your project by requiring the folder you cloned the repository to, as the repository includes a `init.lua` file. See documentation for further details of how to require AppleCake correctly.
```lua
-- Point of entry, e.g. main.lua
local appleCake = require("lib.AppleCake")(true) -- turn on profiling
local appleCake = require("lib.AppleCake")(false) -- turn off profiling-- Other files and threads
local appleCake = require("lib.AppleCake")() -- get whatever appleCake has been loaded by the first call
```
## Example
An example of AppleCake in a love2d project. You can see many more examples and how to use AppleCake in [AppleCake Docs](#AppleCake-Docs)
```lua
local appleCake = require("lib.AppleCake")(true) -- Set to false will remove the profiling tool from the project
appleCake.setBuffer(true) -- Buffer any profile calls to increase performance
appleCake.beginSession() --Will write to "profile.json" by default in the save directory
appleCake.setName("Example")function love.quit()
appleCake.endSession() -- Close the session when the program ends
endfunction love.load()
appleCake.mark("Started load") -- Adds a mark, can be used to show a timeless events or other details
endlocal function loop(count)
local profileLoop = appleCake.profile("Loop "..count)
local n = 0
for i=0,count do
if i % 10 == 0 then
n = n + i
appleCake.counter("loop", {n}) -- not best practice; an example of what you can do
end
end
appleCake.counter("loop", {0}) -- reset graph to 0 after counting has stopped
profileLoop:stop()
endlocal r, mem = 0, 0
local profileUpdate --Example of reusing profile tables to avoid garbage
function love.update(dt)
profileUpdate = appleCake.profileFunc(nil, profileUpdate)
r = r + 0.5 * dt
loop(100000) -- Example of nested profiling, as the function has it's own profile
profileUpdate:stop()
mem = mem + dt
if mem < 0.5 then -- We do it every 0.5 seconds to over strain the system
appleCake.countMemory() -- Adds counter with details of current Lua memory usage, this becomes a graph
mem = 0
end
endlocal lg = love.graphics
function love.draw()
local _profileDraw = appleCake.profileFunc() -- This will create new profile table every time this function is ran
lg.push()
lg.rotate(r)
lg.rectangle("fill", 0,0,30,30)
lg.pop()
_profileDraw.args = lg.getStats() -- Set args that we can view later in the viewer
_profileDraw:stop() -- By setting it to love.graphics.getStats we can see details of the draw
appleCake.flush() -- Flush any profiling data to be saved
endfunction love.keypressed(key)
appleCake.mark("Key Pressed", "p", {key=key}) -- Adds a mark every time a key is pressed, with the key as an argument
end
```
## Viewing AppleCake profiling data
Open your Chromium browser (Chrome and Edge have been tested to work) and go to `about://tracing`. If you don't have a Chromium browser, you can go to https://ui.perfetto.dev/v23.0-b574f45ca/assets/catapult_trace_viewer.html and it should work the same.Once the page has loaded, you can drag and drop the created profile JSON into the page. This will then load and show you the data. You can use the tools to move around, but it's recommended to use the keyboard shortcuts. Press `?` on your keyboard or in the top right of the page to see the shortcuts.
Example of a frame of data, see the docs for more examples and details.
![example](https://i.imgur.com/6SBDkSc.png "Example of chrome tracing")
## Jprof
To help make it easier to try out or migrate, you can easily use existing jprof calls. Below shows off how, with 2 additional functions to make it fit into AppleCake's workflow.
```lua
local appleCake = require("lib.AppleCake")(true) -- Set to false will remove the profiling tool from the project, and all other threadslocal jprof = appleCake.jprof
-- One of the different function from normal jprof
jprof.START() -- takes in filename to know where it should write to
-- equally can call appleCake.beginSession(filename)function love.quit()
jprof.write()
-- similar to the orginal, except appleCake needs an open file from the start to work (see above),
-- so this closes the current file and opens the given file to start writing to
-- You can call `appleCake.endSession` to close the current file without opening a file again
endlocal function loop(count)
jprof.push("Loop "..count)
local n = 0
for i=0,count do
if i % 10 == 0 then
n = n + i
end
end
jprof.pop("Loop "..count)
endlocal r = 0
function love.update(dt)
jprof.push("frame")
jprof.push("love.update")
r = r + 0.5 * dt
loop(100000)
jprof.COUNTMEMORY() -- tracks memory; as we don't track memory each time push is called like jprof
-- renamed function from appleCake.countMemory
-- Recommended to count memory only every few frames to decrease file size of the resulting profiled session
jprof.pop("love.update")
endlocal lg = love.graphics
function love.draw()
jprof.push("love.draw")
lg.push()
lg.translate(30*math.sqrt(2),30*math.sqrt(2))
lg.rotate(r)
lg.rectangle("fill", 0,0,30,30)
lg.pop()
jprof.pop("love.draw")
jprof.pop("frame")
end
```