https://github.com/Eremel/SpectralRecolours
A Balatro mod that allows recolouring all spectral cards via a shader
https://github.com/Eremel/SpectralRecolours
Last synced: about 2 months ago
JSON representation
A Balatro mod that allows recolouring all spectral cards via a shader
- Host: GitHub
- URL: https://github.com/Eremel/SpectralRecolours
- Owner: Eremel
- License: gpl-3.0
- Created: 2024-06-07T23:18:07.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-06-09T20:20:56.000Z (11 months ago)
- Last Synced: 2024-06-10T21:33:15.241Z (11 months ago)
- Language: GLSL
- Size: 59.6 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-balatro - Spectral Recolouring - Adds a shader to allow easy recolouring of spectral cards. by [@Eremel_](https://github.com/Eremel) (Mods (Require [**Steamodded**](https://github.com/Steamopollys/Steamodded)) / GUI)
README
Define your new colour palette in `main.lua`.
To create your palette, use the aseprite spectral image provided and load the spectral palette.
Change the colours you want to change then save the palette as a `.hex` file. This will export the hex values in the correct order ready to put in the array in game.
Change `G.selected_spectral_colour = test_colour` to be your new palette.=============
*Known bugs:*
- when pixel shading is active, cards have lines in between some pixels=============