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https://github.com/ExOK/Celeste2
Celeste Classic 2 for PICO-8!
https://github.com/ExOK/Celeste2
Last synced: 9 days ago
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Celeste Classic 2 for PICO-8!
- Host: GitHub
- URL: https://github.com/ExOK/Celeste2
- Owner: ExOK
- Created: 2021-01-22T20:05:44.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2021-01-29T19:02:27.000Z (almost 4 years ago)
- Last Synced: 2024-08-02T14:08:35.141Z (3 months ago)
- Language: Lua
- Homepage:
- Size: 620 KB
- Stars: 469
- Watchers: 9
- Forks: 33
- Open Issues: 4
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Metadata Files:
- Readme: readme.md
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README
## Celeste Classic 2
Made in 3 days for [Celeste's](https://celestegame.com) 3rd anniversary.
A sequel to [Celeste Classic](https://mattmakesgames.itch.io/celesteclassic).## Files
- `celeste2.p8`: The final cartridge that gets published
- `core.p8`: Used for adding content (gfx/sfx) and prototyping gameplay.
- `1.p8`,`2.p8`,N: Individual levels
- `_packer.p8`: Takes all the individual levels, compresses them, and places them in `celeste2`
- `_updater.p8`: Takes the gfx/sfx from `core` and places them into `celeste2` and each level cartridge
- `sfx.txt`: Sound FX informationAfter modifying a level and running the `_packer`, you must update the respective level offsets in `gamestate.lua` for it to load from the main cartridge correctly. This could be automated but we ran out of time!
## Credits
- [Maddy Thorson](https://twitter.com/maddythorson) (level design, coding)
- [Noel Berry](https://twitter.com/noelfb) (art, coding)
- [Lena Raine](https://twitter.com/kuraine) (sound, music)
- [Kevin Regamey](https://twitter.com/regameyk) (testing)