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https://github.com/ExistentialAudio/SwiftOSC

SwiftOSC is an Open Sound Control client and server framework written in Swift.
https://github.com/ExistentialAudio/SwiftOSC

opensoundcontrol osc swift

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SwiftOSC is an Open Sound Control client and server framework written in Swift.

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# SwiftOSC v1.4

[![Version](https://img.shields.io/cocoapods/v/SwiftOSC.svg?style=flat)](http://cocoapods.org/pods/SwiftOSC)
[![License](https://img.shields.io/cocoapods/l/SwiftOSC.svg?style=flat)](https://github.com/devinroth/SwiftOSC/blob/master/LICENSE)
[![Platform](https://img.shields.io/cocoapods/p/SwiftOSC.svg?style=flat)](http://cocoapods.org/pods/SwiftOSC)

SwiftOSC is a Swift Open Sound Control (OSC) 1.1 client and server framework.

*If you are using SwiftOSC in a project, let me know. I would love to make a list of projects using SwiftOSC.*

## Table of Contents
- [Installation](#installation)
- [Quick Start](#quick-start)
- [Projects Using SwiftOSC](#projects-using-swiftosc)

## Installation

```
pod 'SwiftOSC', '~> 1.4'
```

OR

### Step 1

Clone or download repository from Github.

### Step 2

Open SwiftOSC.xcworkspace and build SwiftOSC frameworks.

### Step 3

Embed SwiftOSC into project.

## Quick Start
### OSC Server
#### Step 1
Import SwiftOSC framework into your project
```swift
import SwiftOSC
```
#### Step 2
Create Server
```swift
var server = OSCServer(address: "", port: 8080)
```
#### Step 3
Start server
```
server.start()
```

#### Step 4
Setup server delegate to handle incoming OSC Data
```swift
class OSCHandler: OSCServerDelegate {

func didReceive(_ message: OSCMessage){
if let integer = message.arguments[0] as? Int {
print("Received int \(integer)")
} else {
print(message)
}
}
}
server.delegate = OSCHandler()
```
### OSC Client
#### Step 1
Import SwiftOSC framework into your project
```swift
import SwiftOSC
```
#### Step 2
Create client
```swift
var client = OSCClient(address: "localhost", port: 8080)
```
#### Step 3
Create a message
```swift
var message = OSCMessage(
OSCAddressPattern("/"),
100,
5.0,
"Hello World",
Blob(),
true,
false,
nil,
impulse,
Timetag(1)
)
```
Create a bundle
```swift
var bundle = OSCBundle(Timetag(secondsSinceNow: 5.0), message)
```

#### Step 4
Send message
```swift
client.send(message)
```
Send bundle
```swift
// If the server fully supports timetags, like SwiftOSC, the bundle will be delivered at the correct time.
client.send(bundle)
```

## Projects Using SwiftOSC

For additional information on Open Sound Control visit http://opensoundcontrol.org/.