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https://github.com/FaucetDC/WincastCE
Experimental Desktop Environment Shell for Windows CE on Sega Dreamcast
https://github.com/FaucetDC/WincastCE
Last synced: 2 months ago
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Experimental Desktop Environment Shell for Windows CE on Sega Dreamcast
- Host: GitHub
- URL: https://github.com/FaucetDC/WincastCE
- Owner: FaucetDC
- Created: 2017-01-09T19:11:33.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-01-10T04:46:43.000Z (almost 8 years ago)
- Last Synced: 2024-08-02T14:05:06.586Z (5 months ago)
- Language: C++
- Size: 3.9 MB
- Stars: 26
- Watchers: 7
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-dreamcast - WincastCE - An experimental windows CE shell (?) (Frameworks)
README
# WincastCE
Experimental Desktop Environment Shell for Windows CE on Sega Dreamcast
------
## How to setup
1.) Place the "211INC" folder in the directory above your Windows CE Dreamcast SDK include directory, which is typically C:\WCEDreamcast\inc. Assuming default install directory, place "211INC" in C:\WCEDreamcast\211INC2.) Add contents of "lib" folder to a new folder in WCE SDK library directory, typically C:\WCEDreamcast\lib. For example, place the contents of "lib" in C:\WCEDreamcast\lib\WincastCE
3.) Open the "ceshell.dsw" project file
4.) Go to "Tools" --> "Options", then the "Directories" tab
5.) Set "C:\WCEDreamcast\211INC" as the highest priority include directory
6.) Set "C:\WCEDreamcast\lib\WincastCE" as a library directory, priority shouldn't matter
After that, WincastCE.exe should be ready to compile without errors
-------Right now as of writing this, the Desktop Enviroment Shell doesn't just "work". Research for loading properly is in progress
Participate in development here
http://assemblergames.com/l/threads/windows-ce-os-gui-shell-is-possible.64930/