https://github.com/Fewes/BakerBoy
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
https://github.com/Fewes/BakerBoy
Last synced: 7 months ago
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A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
- Host: GitHub
- URL: https://github.com/Fewes/BakerBoy
- Owner: Fewes
- License: mit
- Created: 2020-12-23T11:08:06.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-07-17T13:01:43.000Z (over 4 years ago)
- Last Synced: 2024-08-03T05:23:02.173Z (over 1 year ago)
- Language: HLSL
- Homepage:
- Size: 176 MB
- Stars: 302
- Watchers: 14
- Forks: 29
- Open Issues: 2
Awesome Lists containing this project
- anything_about_game - BakerBoy - based ambient occlusion and bent normal baker for Unity (GamePlay / HUD)