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https://github.com/Fizzyhex/price-point
A game about guessing marketplace prices.
https://github.com/Fizzyhex/price-point
games luau roblox
Last synced: 5 days ago
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A game about guessing marketplace prices.
- Host: GitHub
- URL: https://github.com/Fizzyhex/price-point
- Owner: Fizzyhex
- License: gpl-3.0
- Created: 2023-07-14T18:08:33.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-09-29T00:20:18.000Z (about 1 year ago)
- Last Synced: 2023-09-29T02:34:08.682Z (about 1 year ago)
- Topics: games, luau, roblox
- Language: Lua
- Homepage: https://www.roblox.com/games/13085543769/Price-Point
- Size: 3.98 MB
- Stars: 8
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-roblox - Price Point - A game about guessing marketplace prices. (Experiences)
README
# 💲 Price Point
![A screenshot of the game with the logo in the corner](GitMedia/banner.png)[Game Link](https://www.roblox.com/games/13085543769/Price-Point)
Price Point is a simple game about guessing the prices of a bunch of items from the Roblox marketplace!
## Goals
- Little or loose coupling between components/systems for modularity.
- To be at a comfortable level of challenging - I specifically wanted to use Price Point as a way to experiment with methodology and concepts in a full game, before I take those learnings and work on bigger projects.## Technical Details
This project is partially managed using [Rojo](https://rojo.space). No game framework - just plain old requiring modules!
## Takeaways
There's a few interesting things I have noticed that I would like to improve on, even if not for Price Point:- The file structure could be more organised if things were more structured using folder-by-feature instead of folder-by-type. Folders such as `src/Data` and `src/Util` end up bundling unrelated modules together, which proved to be less convenient to navigate.
- Going forwards my projects will comply with [Roblox's Lua style guide](https://roblox.github.io/lua-style-guide/). I think it's important that a standard is established within the Roblox OSS space, this is likely our best shot!
- Fusion: Hydrating instances twice can cause conflicts with Value objects. Many of Price Point's UI components were doing this to [reduce boilerplate](https://github.com/dphfox/Fusion/issues/206) - many of which have been updated to instead use the methods within [PropsUtil](src/Client/UI/Util/PropsUtil.lua) to avoid this.