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https://github.com/Flafla2/Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
https://github.com/Flafla2/Translucency-Shader
Last synced: about 2 months ago
JSON representation
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
- Host: GitHub
- URL: https://github.com/Flafla2/Translucency-Shader
- Owner: Flafla2
- Created: 2015-03-25T05:24:13.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-03-25T05:35:57.000Z (almost 10 years ago)
- Last Synced: 2024-08-04T02:10:06.902Z (5 months ago)
- Language: C#
- Homepage:
- Size: 980 KB
- Stars: 25
- Watchers: 4
- Forks: 6
- Open Issues: 0
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Metadata Files:
Awesome Lists containing this project
- AwesomeCppGameDev - Translucency-Shader