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https://github.com/FoxyOfJungle/Burrn
Built-in particle system for GameMaker, that uses the particle asset
https://github.com/FoxyOfJungle/Burrn
Last synced: 2 months ago
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Built-in particle system for GameMaker, that uses the particle asset
- Host: GitHub
- URL: https://github.com/FoxyOfJungle/Burrn
- Owner: FoxyOfJungle
- License: mit
- Archived: true
- Created: 2023-06-07T23:08:24.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-06-15T05:37:36.000Z (7 months ago)
- Last Synced: 2024-08-02T07:11:04.560Z (5 months ago)
- Language: Yacc
- Homepage:
- Size: 78.1 KB
- Stars: 15
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-gamemaker - Burrn - Built-in particle system that uses the particle asset built into the IDE. (Particles / Recommendations)
README
THIS LIBRARY IS LEGACY AND IT'S USE IS DISCOURAGED.
An update to GameMaker allowed the use of particles in world-space, making the entire functionality of this library somewhat irrelevant. Please use the built-in particle functions.This repository will no longer receive updates and will eventually disappear. Thanks for your interest!
Burrn
Built-in particle system that uses the particle asset built into the IDE.
![5fd1hgfth](https://github.com/FoxyOfJungle/Burrn/assets/52144406/65e1f835-6ef4-4152-a25b-f35e0cc31c61)
## Installation:
* Download the .yymps file on the right side of the page under "Releases".
* Inside GameMaker, use "Tools > Import Local Package", then import TurboGML files into your project.## Important: ⚠
If possible, please click on the STAR icon, this way you:
* Shows gratitude;
* Support my work;
* Help other people find the repository;
* Save this in your library and you can track updates.
* P.S. I also create [cool paid stuff](https://foxyofjungle.itch.io). :)![Star](https://user-images.githubusercontent.com/52144406/229738087-5aae0d44-cf98-4b1a-bc6b-a1d14ce69557.png)
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### Features:
* Compatible with built-in particles created via IDE (Particle Editor);
* Burst and Stream particles;
* It is possible to use as many emitters as needed;
* Modify particles in real-time (in-game) - Useful for missile particles, for example;
* Move particles (freely and fixed);
* Enable and Disable emission;
* Define emission amount;
* They are rendered to layers, which means particles have depth and is compatible with other systems;
* Pause and Resume particles (individual or/and everything);
* Avoid Memory Leak: The asset allows you to create particles created by the particle editor in a simple way, without memory leaks, even when leaving the room;
* Good performance;
* Feather compatible;
* Compatible with [Post-Processing FX](https://foxyofjungle.itch.io/post-processing-fx) (Bloom);