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https://github.com/Friduric/voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
https://github.com/Friduric/voxel-cone-tracing

cg cone ray-tracing raytracing renderer shader tracing voxel

Last synced: about 2 months ago
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A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

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