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https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Last synced: 2 months ago
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Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
- Host: GitHub
- URL: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
- Owner: GPUOpen-LibrariesAndSDKs
- License: mit
- Created: 2016-01-26T11:26:45.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2024-03-10T18:39:51.000Z (10 months ago)
- Last Synced: 2024-11-05T08:42:52.337Z (2 months ago)
- Language: C++
- Homepage:
- Size: 89.1 MB
- Stars: 1,072
- Watchers: 101
- Forks: 192
- Open Issues: 61
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - RadeonRays_SDK
README
# RadeonRays 4.1
## Summary
RadeonRays is a ray intersection acceleration library. AMD developed RadeonRays to help developers make the most of GPU and to eliminate the need to maintain hardware-dependent code.
The library offers a well-defined C API for scene building and performing asynchronous ray intersection queries.
RadeonRays is not limited to AMD hardware, a specific operating system or graphics framework. The library helps assure compatibility and best performance across a wide range of hardware platforms.
## Backends
The library supports the following graphics and GPGPU frameworks as its backends:
- DirectX12
- Vulkan## System Requirements
RadeonRays requires a PC with the following software and hardware:
- DirectX12: a 64-bit version of Windows® 10, and a GPU and drivers that supports DirectX12 features
- Vulkan: a 64-bit version of Windows® 10 or Linux, and a GPU and drivers that support Vulkan version 1.2
- Installed spdlog library## Documentation
[Documentation page](https://radeon-pro.github.io/RadeonProRenderDocs/en/rr/about.html)