Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/Gamua/Starling-Extension-Particle-System
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
https://github.com/Gamua/Starling-Extension-Particle-System
Last synced: about 2 months ago
JSON representation
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
- Host: GitHub
- URL: https://github.com/Gamua/Starling-Extension-Particle-System
- Owner: Gamua
- License: other
- Created: 2011-09-02T19:05:16.000Z (over 13 years ago)
- Default Branch: master
- Last Pushed: 2024-07-25T07:28:27.000Z (6 months ago)
- Last Synced: 2024-08-03T05:01:52.042Z (5 months ago)
- Language: ActionScript
- Homepage:
- Size: 140 KB
- Stars: 321
- Watchers: 60
- Forks: 146
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-actionscript-sorted - Starling-Extension-Particle-System - A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com (User Interface / Starling)
README
Starling Extension: Particle System
===================================The Starling Particle System classes provide an easy way to display particle systems from within the [Starling Framework][1]. That way, adding special effects like explosions, smoke, snow, fire, etc. is very easy to do.
The extension consists of three classes:
1. `Particle`: stores the state of a particle, like its position and color
2. `ParticleSystem`: the base class for particle systems. Implements a very simple particle movement. To create a custom particle system, extend this class and override the methods `createParticle`, `initParticle`, and `advanceParticle`.
3. `PDParticleSystem`: a particle system subclass that can display particle systems created with the [Particle Designer][2] from 71squared.Installation
------------Which version to download depends on the Starling version you are using:
* If you work with a release version of Starling, download the Particle System with the equivalent tag (Starling 1.1 -> Particle System 1.1).
* If you work with the latest development version of Starling, download the head revision of the Particle System.After downloading, you will find the three classes described above in the `src`-directory. You can either copy them directly to your Starling-powered application, or you add the source path to your FlexBuilder project.
Demo-Project
------------The `demo`-directory contains a sample project. To compile it, add a reference to the Starling library and add the source directory that contains the particle system classes.
The project contains 4 sample configurations. Switch between configurations in `Demo.as` by
hitting the space bar.Sample Code
-----------The class `ParticleSystem` extends `DisplayObject` and behaves accordingly. You can add it as a child to the stage or any other container. As usual, you have to add it to a juggler (or call its `advanceTime` method once per frame) to animate it.
// create particle system
_particleSystem = new PDParticleSystem(psConfig, psTexture);
_particleSystem.emitterX = 320;
_particleSystem.emitterY = 240;
// add it to the stage and the juggler
addChild(_particleSystem);
Starling.juggler.add(_particleSystem);// start emitting particles
_particleSystem.start();// stop emitting particles
_particleSystem.stop();More information
----------------You can find more information in the [Starling Wiki](http://wiki.starling-framework.org/extensions/particlesystem).
[1]: http://www.starling-framework.org
[2]: http://particledesigner.71squared.com