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https://github.com/GardensOfKadesh/Homeworld
Gardens of Kadesh: A WebAssembly port of Homeworld.
https://github.com/GardensOfKadesh/Homeworld
emscripten game game-development game-engine opengl webassembly webgl
Last synced: about 1 month ago
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Gardens of Kadesh: A WebAssembly port of Homeworld.
- Host: GitHub
- URL: https://github.com/GardensOfKadesh/Homeworld
- Owner: GardensOfKadesh
- License: other
- Created: 2021-08-13T10:18:07.000Z (over 3 years ago)
- Default Branch: master-tenhauser
- Last Pushed: 2024-05-20T19:53:50.000Z (6 months ago)
- Last Synced: 2024-05-20T22:49:24.988Z (6 months ago)
- Topics: emscripten, game, game-development, game-engine, opengl, webassembly, webgl
- Language: C
- Homepage:
- Size: 54.6 MB
- Stars: 51
- Watchers: 4
- Forks: 10
- Open Issues: 15
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-emscripten - Homeworld
- awesome-emscripten - Homeworld
README
# Gardens of Kadesh
[📣 **Play the demo in your browser!**][wasm-demo] (Will download ~70MiB of data. You need a good internet connection.)
Source port of Homeworld 1 to modern systems (Linux, Windows, macOS, and web browsers).
[Homeworld] is a 3D space real-time strategy game released in 1999.
It's source code was [released in 2003] by [Relic Entertainment], allowing a small but dedicated community of fans to port it to [SDL], enabling native versions for Linux, MacOS, and more recently, web browsers.💬 Join our [matrix space]
[wasm-demo]: https://gardens-of-kadesh.gitlab.io/gardens-of-kadesh/
[matrix space]: https://matrix.to/#/#homeworld-sdl:matrix.org
[SDL]: https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
[Homeworld]: https://en.wikipedia.org/wiki/Homeworld
[released in 2003]: http://www.insidemacgames.com/news/story.php?ArticleID=8516
[Relic Entertainment]: https://www.relic.com/## Requirements
This repository contains only the source code for Homeworld's engine (metaphorically, the skeleton). In order to have a playable game, you will need the original assets (artwork, textures, sounds, meshes, ... Metaphorically again, the flesh).
To be clear: **You need to have bought the game to use this project.**
So make sure you either have:
- The original Homeworld game from 1999 (It is not sold anywhere anymore, so either you have a CD dusting on your shelf, or you'll have to get one second-hand).
In that case, you should also download [the official 1.05 patch].- [The Homeworld Remastered Collection](https://www.homeworldremastered.com/)
### Asset checklist
This section is intended as a quick checklist to make sure you have everything needed for the game to run. If you don't know where to find one of these files, see the appropriate section below. (Most of them can be found in the game's installation folder.)
#### Original (1999)
- [ ] `Homeworld.big`
> sha256: af9dcc06e3f99404334a0a8ec17e399876080e85feb5b47858382dc715136040
- [ ] `Update.big` Provided by the official 1.05 Patch
> sha256: c71b07758ee7696b3a19c1d75c946cbd68830e03b30cd3c2888f2f6d22b7c976
- [ ] `HW_Comp.vce`
> sha256: 15c4b988adb09b0969b0dc288b21ddc10ca9d42a2064d15b46b53dcf02fc2e44
- [ ] `HW_Music.wxd`
> sha256: b909c2cdbc8c8db67be168f6005bf8e8facaa9857263b16d186c824a0c4eed4f
- [ ] `Movies` (This folder is optional, you will simply not have the pencil-style cutscenes in the campaign)#### Remaster (2015)
- [ ] `homeworld.big` (You might have to rename it to `Homeworld.big`, with a capital `H`)
> sha256: e38c0528c1d4bd9d9195d26d5231ae29bef18f57d9bd1fe2eed33fb2b9b172a8
- [ ] `HW_Comp.vce`
> sha256: 15c4b988adb09b0969b0dc288b21ddc10ca9d42a2064d15b46b53dcf02fc2e44
- [ ] `HW_Music.wxd`
> sha256: 48f93c07bf718c56c20727aba12f06baf13d4d11d1c7185d2d2153543834e454
- [ ] `Movies` (This folder is optional, you will simply not have the pencil-style cutscenes in the campaign)## Setting up the assets folder
You should choose an installation folder where you will put (copy|move|symlink) all the [required files](#asset-checklist). This will be refered to as `$ASSETS_FOLDER` from here on out. (For example `~/Games/HomeworldSDL/`)
### Extracting the assets
#### Original (1999)
Install the game and [patch][the official 1.05 patch] with [wine] (tested with wine 4.1)
``` sh
wine HWSetup.EXE
wine si_homeworld_update_105.exe
```Open the game installation folder (usually `~/.wine/drive_c/Sierra/Homeworld`). This is where you'll find the [required files](#asset-checklist). Put them to `$ASSETS_FOLDER`.
[wine]: https://www.winehq.org/
#### Remaster (2015)
##### Steam
After installing [the game][store_page], you should find the [required assets](#asset-checklist) in `~/.local/share/Steam/steamapps/common/Homeworld/Homeworld1Classic/Data`. Put them to `$ASSETS_FOLDER`.
[store_page]: https://store.steampowered.com/app/244160/Homeworld_Remastered_Collection/
## Compiling from source
### Linux
Please refer to [`Linux/BUILD.md`](Linux/BUILD.md)
#### Game is slow/crashes
By default, the game is compiled with debugging tools which can slow down the game _and_ crash it when it is trying to fit round pegs in square holes.
__If you experience any crash, please, send us the log!__
But if the game is too slow or you encounter a crash that you cannot work around, you can compile an optimised version with:
```sh
meson setup --buildtype=release -Db_sanitize=none build.fast
```> More info on compiling the game with meson in [`Linux/BUILD.md`](Linux/BUILD.md#meson)
### macOS
Please refer to [`Mac/BUILD.md`](Mac/BUILD.md).
To setup either the data from the original or remaster. Please place the data assets into 'Library/Application Support/Homeworld' or, if you are using Raider Retreat, place them in the same destination folder except to use 'Raider Retreat' instead of 'Homeworld'.
## Running the game for the first time
The first time you run the game, you will have to point it to [the directory containing the required assets](#setting-up-the-assets-folder). For example, if you have [compiled the game from source](#compiling-from-source):
```sh
HW_Data=$ASSETS_FOLDER ./homeworld
```where `./homeworld` is the path to your HomeworldSDL binary executable.
Once the game starts, you should then [configure the OpenGL renderer](#configuring-the-opengl-renderer).
The game stores its configuration in `~/.homeworld`, and will remember the asset directory and graphics configuration for later runs, which means you don't need to provide the `HW_Data` dir the next time you run the game, and you can safely move the executable around.
### Configuring the OpenGL renderer
The first time you run the game, you'll have to configure the renderer to use OpenGL. This will be saved in your `~/.homeworld`, so you won't have to do it every time you run the game.
Once the game has launched, you need to:
- Select "Options" from the main game menu.
- Select "Video" from the available option sub-menus listed on
the right side of the screen.
- Select "(GL) Default OpenGL" from the "Rendering System" box.
- Choose a resolution from the "Resolution" box (any resolution
you choose will do fine).
- Click on the "Accept!" button in the bottom-right corner of the screen.The game will now attempt to switch to the OpenGL renderer.
If everything goes okay, you should be presented with a confirmation that the settings you requested were changed. Select "Yes", and you should be ready to go!## [About][wiki]
If you want to know more about this project (and see some screenshots!), please head over to the [wiki].
[wiki]: https://gitlab.com/gardens-of-kadesh/gardens-of-kadesh/wikis/home
[releases]: https://gitlab.com/gardens-of-kadesh/gardens-of-kadesh/-/releases
[the official 1.05 patch]: https://www.homeworldaccess.net/infusions/downloads/downloads.php?file_id=35