https://github.com/GardensOfKadesh/Homeworld
Gardens of Kadesh: A WebAssembly port of Homeworld.
https://github.com/GardensOfKadesh/Homeworld
emscripten game game-development game-engine opengl webassembly webgl
Last synced: 10 months ago
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Gardens of Kadesh: A WebAssembly port of Homeworld.
- Host: GitHub
- URL: https://github.com/GardensOfKadesh/Homeworld
- Owner: GardensOfKadesh
- License: other
- Created: 2021-08-13T10:18:07.000Z (about 5 years ago)
- Default Branch: master-tenhauser
- Last Pushed: 2024-09-27T22:44:42.000Z (almost 2 years ago)
- Last Synced: 2024-10-11T00:09:05.721Z (almost 2 years ago)
- Topics: emscripten, game, game-development, game-engine, opengl, webassembly, webgl
- Language: C
- Homepage:
- Size: 55.7 MB
- Stars: 63
- Watchers: 6
- Forks: 12
- Open Issues: 11
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-game-file-format-reversing - Homeworld - Actively maintained source port of the original Homeworld (Relic Entertainment, 1999), built from the officially released source code and reading the original game's data files. (Game & Studio Tools / Relic Entertainment)
- awesome-emscripten - Homeworld
README
# Welcome to the Gardens of Kadesh
Gardens of Kadesh (GoK) is a fan project to maintain and improve the 1999 classics RTS game [Homeworld].
- [How do I play it?](/documentation/community/players-manual.md)
- [How do I help?](/CONTRIBUTING.md)
- [Is it Open-Source?](/documentation/contributors/license-agreement.md#this-project-is-not-open-source)
- [How do I hack on it?](/documentation/contributors/contributing-code.md#hacking)
- [Where is the full documentation?](/documentation/README.md)
- [What does the game look like?](https://gitlab.com/gardens-of-kadesh/gardens-of-kadesh/-/wikis/Gallery)
- [How do I contact you?](/documentation/community/README.md#legal-contact)
- [I have another question.](/documentation/community/README.md#opening-an-issue)
## History
- 1997-06-01: [Relic Entertainment] is founded in Vancouver, Canada, and begins work on a real-time strategy game, set and played in a 3D space environment.
- 1999-09-28: [Homeworld] (first of its name) is released to worldwide acclaim, winning multiple awards for its novel gameplay and strong single-player story.
- 2003: The source code for Homeworld 1 is [made available][source code release] with the release of Homeworld 2.
A small but dedicated community of fans starts an effort to port it to [SDL].
The original goal was a port to MacOS, but later also enabled native versions for Linux, and more recently, web browsers.
The project is named "Homeworld SDL".
- 2012: Homeworld SDL's source code is [saved to GitHub][tim detering's fork].
- 2016: Efforts on Homeworld SDL have died off, [the website goes dark][homeworldsdl.org].
- 2019: The project is picked up from the 2012 GitHub export (last publicly available copy of the code) by a couple of volunteers.
They decide to rename the project "Gardens of Kadesh" after [Mission 07] of the single-player campaign.
[Homeworld]: https://en.wikipedia.org/wiki/Homeworld
[Relic Entertainment]: https://www.relic.com/
[source code release]: https://web.archive.org/web/20051101125632/http://www.insidemacgames.com:80/news/story.php?ArticleID=8516
[SDL]: https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
[tim detering's fork]: https://github.com/timdetering/HomeworldSDL
[homeworldsdl.org]: https://web.archive.org/web/20160912032212/http://www.homeworldsdl.org/
[Mission 07]: https://homeworld.fandom.com/wiki/HW_Campaign:_Gardens_of_Kadesh