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https://github.com/GrandmasterB42/bevyray

Raytracing in One Weekend in Bevy
https://github.com/GrandmasterB42/bevyray

bevy raytracing

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Raytracing in One Weekend in Bevy

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# bevyray

[Ray Tracing in One Weekend](https://raytracing.github.io/) in a [Bevy](https://bevyengine.org) Fragment Shader

![bevyray](assets/images/bevyray.png)

## What it currently does

- Blends Bevy rasterized output with raytraced data based on depth (is inaccurate and has room for optimization)
- Supports some basic properties of the bevy StandardMaterial for spheres
- Builds a BVH for the scene

## Future work

- set up performance measuring tests
- Meshes (look into how meshlets are integrated) with their own BVH
- More efficient buffer writing (everything is currently copied to storage buffers every frame)
- look into multi-pass techniques and compute shader performance
- properly blend between rasterized and raytraced graphics
- support light sources
- more material features
- denoising
- importance sampling
- integrating with more bevy features
- CI