https://github.com/Grokmoo/sulis
Turn based tactical RPG with several campaigns, written in Rust
https://github.com/Grokmoo/sulis
game game-2d games opengl rpg rpg-game rust tactical-rpg
Last synced: 17 days ago
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Turn based tactical RPG with several campaigns, written in Rust
- Host: GitHub
- URL: https://github.com/Grokmoo/sulis
- Owner: Grokmoo
- Created: 2017-11-30T20:10:30.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-05-11T04:06:02.000Z (about 1 year ago)
- Last Synced: 2024-08-02T13:34:22.641Z (10 months ago)
- Topics: game, game-2d, games, opengl, rpg, rpg-game, rust, tactical-rpg
- Language: Rust
- Homepage: https://www.sulisgame.com
- Size: 293 MB
- Stars: 474
- Watchers: 10
- Forks: 30
- Open Issues: 25
-
Metadata Files:
- Readme: Readme.md
- Changelog: Changelog.md
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README
# Sulis
Sulis is a turn based Role Playing Game with an engine written from scratch in Rust. The game is in a fairly mature state with several available campaigns to play through.
## Standalone Releases
Standalone binary releases are available for Windows and Linux if you are only interested in playing the game.Please visit https://www.sulisgame.com or check the [Releases page](https://github.com/Grokmoo/sulis/releases).
## Developers and Modders
Resources for developers and modders are available on a [page on the website](https://www.sulisgame.com/dev-modding). Currently, this includes docs for the LUA scripting API.## Building from Source
### Prerequisites
You'll need recent versions of Rust and Cargo installed. The game will compile on the latest stable version. [Get Rust](https://www.rust-lang.org/)On Linux, you will need the ALSA development files installed for audio support. On Debian / Ubuntu, `apt-get install libasound2-dev`. On Red Hat / Fedora, `yum install alsa-lib-devel`.
On Windows Subsystem for Linux (WSL) running Ubuntu, run `sudo apt install build-essential libasound2-dev pkg-config`.
### Installation
1. Clone the git repository.
1. `cargo build --release`
1. Run the game with `cargo run --release`
1. On first run, `config.yml` is created in your home directory. This file may be edited with your preferences. It is also written to when using the in game options menu, however changes you have made manually should generally be preserved.
1. The Sulis User Folder location:
* Linux - `$XDG_CONFIG_HOME/.sulis/` (typically `$HOME/.config/.sulis`)
* Windows -`$HOME\My Documents\My Games\Sulis`Note that Running with release mode is recommended. The compilation process takes several minutes, but load time and performance in game are massively improved over a standard debug build.
## Troubleshooting
If you encounter build errors on Linux, please check the Prerequisites section above first.
Please check the [Issue Tracker](https://github.com/Grokmoo/sulis/issues) for known bugs. You can [create an issue](https://github.com/Grokmoo/sulis/issues/new). Please leave as much information as you can, including logs from your sulis user folder /log directory
### Running the editor
1. `cd sulis_editor/`
1. `cargo run --release`## Built With
* [Serde](https://serde.rs/)
* [Glium](https://github.com/glium/glium)
* [Rodio](https://github.com/RustAudio/rodio)
* [Image](https://github.com/PistonDevelopers/image)
* [rLua](https://github.com/chucklefish/rlua)
* [Flexi Logger](https://github.com/emabee/flexi_logger)## Authors
* **Jared Stephen** - *Development* - [Grokmoo](https://github.com/Grokmoo)## Licensing
This project's source code is licensed under the Gnu Public License version 3 - see the [License](docs/GPLv3-LICENSE) file. This includes, but is not limited to all .rs, .yml, .json, and .lua files.
Many image assets in this project are licensed under the Creative Commons Attribution 3.0 Unported (CC-BY 3.0) or Creative Commons Attribution Unported 4.0 (CC-BY 4.0) Licenses. To view a copy of these licenses, visit [CC-BY 3.0](http://creativecommons.org/licenses/by/3.0) and [CC-BY 4.0](http://creativecommons.org/licenses/by/4.0).
Please note that some art assets are proprietary and may only be used and distributed as part of Sulis.
To view attribution and licensing information for each specific file used, please see the [Attribution Sheet](docs/attribution.csv).