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https://github.com/Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
https://github.com/Habrador/Unity-Programming-Patterns
architecture command-pattern computer-science design-patterns factory-pattern flyweight-pattern game-programming-pattern object-pool object-pool-pattern observer-pattern principles prototype-pattern singleton-pattern software-engineering spatial-partitioning state-pattern subclass-sandbox-pattern type-object-pattern unity unity3d
Last synced: 3 months ago
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Implementations of programming design patterns in Unity with examples in C# when to use them.
- Host: GitHub
- URL: https://github.com/Habrador/Unity-Programming-Patterns
- Owner: Habrador
- License: mit
- Created: 2020-06-14T12:53:46.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-06-10T11:31:42.000Z (5 months ago)
- Last Synced: 2024-06-10T13:13:29.347Z (5 months ago)
- Topics: architecture, command-pattern, computer-science, design-patterns, factory-pattern, flyweight-pattern, game-programming-pattern, object-pool, object-pool-pattern, observer-pattern, principles, prototype-pattern, singleton-pattern, software-engineering, spatial-partitioning, state-pattern, subclass-sandbox-pattern, type-object-pattern, unity, unity3d
- Language: C#
- Homepage: https://www.habrador.com/tutorials/programming-patterns/
- Size: 396 KB
- Stars: 1,826
- Watchers: 61
- Forks: 253
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE