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https://github.com/HouraiTeahouse/backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
https://github.com/HouraiTeahouse/backroll-rs

game-networking ggpo rollback-netcode

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A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

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# backroll-rs

[![crates.io](https://img.shields.io/crates/v/backroll.svg)](https://crates.io/crates/backroll)
[![Documentation](https://docs.rs/backroll/badge.svg)](https://docs.rs/backroll)
![License](https://img.shields.io/crates/l/backroll)
[![Discord](https://img.shields.io/discord/151219753434742784.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/VuZhs9V)

Backroll is a pure Rust implementation of [GGPO](https://www.ggpo.net/)
rollback networking library.

## Development Status
This is still in an early beta stage. At time of writing, the public facing API
is stable, and has undergone limited testing. There may still be notable bugs
that have not been found yet.

## Differences with the C++ implementation

* (Almost) 100% pure **safe** Rust. No unsafe pointer manipulation.
* Type safety. backroll-rs heavily utilizes generics and associated types to
avoid serialization overhead and potentially unsafe type conversions when
saving and loading game state.
* Abstracted transport layer protocols - integrate and use any transport layer
library you need. Comes with a raw UDP socket based implementation.
* Configurable at runtime - Many of the hard-coded constants in GGPO are exposed
as configuration parameters during session initialization.
* Reduced memory usage - Backroll's use of generics potentially shrinks down
the sizes of many data types.
* Vectorized input compression scheme - Backroll utilizes the same XOR + RLE
encoding, but it's written to maximize CPU utilization.
* Multithreaded I/O - All network communications run within an async task pool.
I/O polling is no longer manual, nor blocks your game's execution.

## Repository Structure
This repo contains the following crates:

* backroll - the main Backroll interface, intended to be used as the original
GGPO.
* backroll\_transport - An isolated set of transport layer abstractions.
* backroll\_transport\_udp - A transport layer implementation using raw UDP
sockets.
* backroll\_transport\_steam - A transport layer implementation using the
Steam provided networking utilities. Enables access to the Steam Datagram
Relay service.
* bevy\_backroll - a integration plugin for [bevy](https://bevyengine.org/).
(Complete, untested).
* lib - third-party linking dependencies (i.e. Steam) for easier local
development