https://github.com/HugoPeters/NMS-Tools
Set of tools for No Man's Sky
https://github.com/HugoPeters/NMS-Tools
Last synced: 17 days ago
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Set of tools for No Man's Sky
- Host: GitHub
- URL: https://github.com/HugoPeters/NMS-Tools
- Owner: HugoPeters
- License: mit
- Created: 2016-08-15T22:47:13.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-10-05T00:18:44.000Z (over 8 years ago)
- Last Synced: 2024-08-04T02:11:05.530Z (10 months ago)
- Language: C#
- Size: 125 KB
- Stars: 28
- Watchers: 8
- Forks: 3
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - NMS-Tools
README
# NMS-Tools
Set of tools for No Man's Sky.## NMS-Extract
[Shut up! Give me the latest version!](https://github.com/HugoPeters/NMS-Tools/releases/tag/0.1)Extractor that scans a directory (should be the PCBANKS folder) for .pak's and extracts them neatly in an output folder.
This is a command line tool - you'll have to run it from a command prompt window.## NMS-View
[Shut up! Give me the latest version!](https://github.com/HugoPeters/NMS-Tools/releases/tag/0.1)

Model viewer for .GEOMETRY.MBIN.PC files. Currently very basic, but I'm planning to add support for:* More complex models (seems like some complex models are somewhat corrupted)
* Better model loading (please report failing models in general)
* Materials
* Scene Graph
* Skeleton & animation (..maybe later..)
* More MBIN structures### NOTE: To compile from source, Xenko 1.4.2 is required (no higher!), get it from: http://xenko.com/ (it's open source / free, no sponsoring!)
(Why am I using this engine? Because it's awesome and saves me a whole lot of time!)