https://github.com/ILoveAGoodCrisp/Foundry
A Blender addon supporting asset creation for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer
https://github.com/ILoveAGoodCrisp/Foundry
blender-addon exporter gr2 halo halo-reach halo2amp halo4 lightmap managedblam modding modding-tools
Last synced: 11 months ago
JSON representation
A Blender addon supporting asset creation for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer
- Host: GitHub
- URL: https://github.com/ILoveAGoodCrisp/Foundry
- Owner: ILoveAGoodCrisp
- License: gpl-3.0
- Created: 2022-09-08T10:40:12.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2025-07-19T21:54:01.000Z (11 months ago)
- Last Synced: 2025-07-19T23:56:02.763Z (11 months ago)
- Topics: blender-addon, exporter, gr2, halo, halo-reach, halo2amp, halo4, lightmap, managedblam, modding, modding-tools
- Language: Python
- Homepage: https://c20.reclaimers.net/
- Size: 331 MB
- Stars: 47
- Watchers: 7
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/funding.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-game-file-format-reversing - Foundry - Blender extension for Halo Reach, 4, and 2A Multiplayer asset pipeline. (Game & Studio Tools / Microsoft Studios / Bungie / Turn 10)
- awesome-modding - Foundry - Blender addon supporting asset creation for Halo Reach, Halo 4 and Halo 2 Anniversary Multiplayer. (Other Games / Cyberpunk 2077 / REDEngine 4)
- awesome-modding.bak - Foundry - Blender addon supporting asset creation for Halo Reach, Halo 4 and Halo 2 Anniversary Multiplayer. (Other Games / Cyberpunk 2077 / REDEngine 4)
README
**Foundry** is a Blender extension that facilitates a complete asset import & export pipeline for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer.
## Requirements
- Blender 4.2 or above
- One or more of the following Halo Editing Kits: [HREK](https://store.steampowered.com/app/1695790/Halo_2_Anniversary_MP_Mod_Tools__MCC/),
[H4EK](https://store.steampowered.com/app/1695792/Halo_4_Mod_Tools__MCC/),
[H2AMPEK](https://store.steampowered.com/app/1695790/Halo_2_Anniversary_MP_Mod_Tools__MCC/)
To install the afformentioned editing kits, you must own the respective MCC title on Steam.
> [!CAUTION]
> Remove any previous installations of Foundry before following the installation guide. The legacy addon version may conflict with the extension.
## Installation
Foundry only needs to be installed once. Thereafter, you can use Blender to download any future updates automatically. If you would prefer to install a local standalone version of Foundry, skip to the Standalone Installation instructions below this section.
- Launch Blender and open Preferences
- Navigate to the **Get Extensions** tab and then click **Repositories**
- On the **Repositories** windows click the `+` icon and then **Add Remote Repository**
- In the **Add New Extension Repository** window copy and paste the following text into the **URL** field: `https://iloveagoodcrisp.github.io/Foundry/api/v1/extensions/index.json`
- I recommend checking the **Check for Updates on Startup** box, but this is optional
- Now click **Create** to link the remote repository to Blender
- Enter `Foundry` into the search box and you should see the **Foundry** addon show up with an option to install
- Once installed, you should have a **Launch Foundry** button show in the top right of the 3D viewport. Click this button to load the addon
## Standalone Installation
- The standalone zip can be downloaded [here](https://iloveagoodcrisp.github.io/Foundry/api/v1/extensions/io_scene_foundry.zip)
- Locate the file you downloaded named `io_scene_foundry.zip` and then open Blender. Drag and drop the zip file into Blender and press **Ok** on the dialog box that appears
## Credits
- [Crisp](https://github.com/ILoveAGoodCrisp) - Addon Developer
- [Alexis Jonsson | WyvernZu](https://github.com/AlexisJonsson) - UI/UX/Icon Design
- [General Heed](https://github.com/Generalkidd) - Early Foundry work
- [Krevil](https://github.com/Krevil) - Guidance on editing GR2 files and for research into Cubemap checksum calculation
- [Gravemind2401](https://github.com/Gravemind2401) - Advice on tag extraction
- [Matthew](https://github.com/matty45) - GR2 Research
## Special Thanks
Testing and reporting bugs:
- [SpacedZed](https://github.com/SpacedZed)
- [Ryan | Stryking](https://github.com/stryking)
- [Pepperman](https://github.com/Pepper-Man)
- [ChunkierBean](https://github.com/TheChunkierBean)
- [Enash](https://github.com/EnashMods)
- [lolhalolol1](https://github.com/lolhalolol1)
- [ivanovitch](https://github.com/ivanivanovitch)
- [Greenknight](https://github.com/GreenKnight5417)
- [Gashnor](https://github.com/Gashnor)