https://github.com/IRCSS/BluePrintShader
Blueprint shading with depth peeling in Unity
https://github.com/IRCSS/BluePrintShader
Last synced: 11 months ago
JSON representation
Blueprint shading with depth peeling in Unity
- Host: GitHub
- URL: https://github.com/IRCSS/BluePrintShader
- Owner: IRCSS
- License: mit
- Created: 2019-11-21T20:17:01.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-11-21T22:04:48.000Z (over 6 years ago)
- Last Synced: 2024-11-10T19:34:44.098Z (over 1 year ago)
- Language: C#
- Size: 26.4 KB
- Stars: 77
- Watchers: 4
- Forks: 13
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
Blueprint rendering with depth peeling in Unity
=================
This repo contains a setup to render blueprints of objects. A blueprint shows visible and non visible edges of an object. The basic of the techinque is a combination of edge enhancement and depth peeling. For each layer of depth an edge map is constructed which combined creates the blue print rendering, for more: https://medium.com/@shahriyarshahrabi/blueprint-shader-with-depth-peeling-in-unity-a8eda80da8c3

Known Issues
=================
There is support for only rendering a single mesh. This can easily be extended for other meshes.