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https://github.com/IRCSS/Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
https://github.com/IRCSS/Procedural-painting
computeshaders genetic-evolution genetic-optimization-algorithm optimization painting procedural-art unity
Last synced: about 2 months ago
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Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
- Host: GitHub
- URL: https://github.com/IRCSS/Procedural-painting
- Owner: IRCSS
- License: mit
- Created: 2020-06-15T20:22:08.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-03-01T12:33:52.000Z (almost 3 years ago)
- Last Synced: 2024-08-02T05:15:36.749Z (5 months ago)
- Topics: computeshaders, genetic-evolution, genetic-optimization-algorithm, optimization, painting, procedural-art, unity
- Language: C#
- Homepage:
- Size: 11.7 MB
- Stars: 488
- Watchers: 30
- Forks: 57
- Open Issues: 1