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https://github.com/IdeasOnCanvas/Aiolos

A floating panel for your iOS Apps
https://github.com/IdeasOnCanvas/Aiolos

ios ios-ui panel swift uikit

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A floating panel for your iOS Apps

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README

        

# Aiolos
#### Yet another iOS Floating Panel

[![Carthage Compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
[![SPM compatible](https://img.shields.io/badge/SPM-compatible-4BC51D.svg?style=flat)](https://swift.org/package-manager)
![Platform iOS](https://img.shields.io/badge/Platform-iOS%2011+-blue.svg "Platform iOS")
![Language Swift](https://img.shields.io/badge/Language-Swift%204.2-orange.svg "Swift 4.2")
[![Twitter: @myell0w](https://img.shields.io/badge/[email protected]?style=flat)](https://twitter.com/myell0w)

Aiolos, ancient greek for *quick-moving*/*nimble*, is a Swift UI framework inspired by the floating panel, that was introduced to Maps app in iOS 11. Give it a try in [MindNode 5 for iOS](https://itunes.apple.com/app/mindnode-5/id1218718027?l=en&mt=8&pt=14265&uo=4&at=11l5H7&ct=web) (free trial available).

It is fully **gesture-driven**, takes **safe area** insets into account, has support for **right-to-left languages** baked in and automatically reacts to the on-screen **keyboard**. Compared to many other open source panel solutions, Aiolos is designed to be an always-visible child view controller, and therefore does not use the custom view controller transition API of iOS.

![MindNode for iPad and iPhone](Screenshot.png)

## Integration with Carthage

Add this line to your Cartfile.
```
github "IdeasOnCanvas/Aiolos"
```

## Integration with Swift Package Manager

Aiolos can be integrated with [Swift Package Manager](https://swift.org/package-manager) directly [within Xcode](https://developer.apple.com/documentation/xcode/adding_package_dependencies_to_your_app).

## Usage in Code

There's a demo app, that demonstrates how the Panel can be set up with a different configuration for iPhones and iPads.

```swift
func makePanel(with contentViewController: UIViewController) -> Panel {
// create Panel with default configuration
let configuration = Panel.Configuration.default
let panelController = Panel(configuration: configuration)

// specify, which ViewController is displayed in the panel
panelController.contentViewController = contentViewController

// setup delegates that handle size configuration and animation callbacks
panelController.sizeDelegate = self
panelController.animationDelegate = self

// change the configuration to fit you needs
panelController.configuration.position = self.panelPosition(for: self.traitCollection)
panelController.configuration.margins = self.panelMargins(for: self.traitCollection)
panelController.configuration.appearance.separatorColor = .white

// we want a different look/behaviour on iPhone compared to iPad
if self.traitCollection.userInterfaceIdiom == .pad {
panelController.configuration.appearance.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner, .layerMaxXMaxYCorner]
} else {
panelController.configuration.supportedModes = [.minimal, .compact, .expanded, .fullHeight]
panelController.configuration.appearance.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
}

return panelController
}
```

### Configuring the size

```swift
extension ViewController: PanelSizeDelegate {

func panel(_ panel: Panel, sizeForMode mode: Panel.Configuration.Mode) -> CGSize {
let width = self.panelWidth(for: self.traitCollection, position: panel.configuration.position)
switch mode {
case .minimal:
return CGSize(width: width, height: 0.0)
case .compact:
return CGSize(width: width, height: 64.0)
case .expanded:
let height: CGFloat = self.traitCollection.userInterfaceIdiom == .phone ? 270.0 : 320.0
return CGSize(width: width, height: height)
case .fullHeight:
return CGSize(width: width, height: 0.0)
}
}
}
```

### Reacting to Panel animations

```swift
extension ViewController: PanelAnimationDelegate {

func panel(_ panel: Panel, willTransitionTo size: CGSize) {
print("Panel will transition to size \(size)")
}

func panel(_ panel: Panel, willTransitionFrom oldMode: Panel.Configuration.Mode?, to newMode: Panel.Configuration.Mode, with coordinator: PanelTransitionCoordinator) {
print("Panel will transition from \(oldMode) to \(newMode)")
// we can animate things along the way
coordinator.animateAlongsideTransition({
print("Animating alongside of panel transition")
}, completion: { animationPosition in
print("Completed panel transition to \(newMode)")
})
}
}
```

## Credits

Aiolos is brought to you by [IdeasOnCanvas GmbH](https://ideasoncanvas.com), the creator of [MindNode for iOS, macOS & watchOS](https://mindnode.com)