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https://github.com/IgbarVonSquid/Surf_Udon

A prefab used to make VRChat surf maps.
https://github.com/IgbarVonSquid/Surf_Udon

unity vrchat

Last synced: 3 months ago
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A prefab used to make VRChat surf maps.

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# Surf_Udon
A prefab for making surf maps in VRChat!
### DISCLAIMER
This is not the same as the surf from Source games! Trying to port surf maps from Source will NOT WORK. While I hope to get it to be somewhat similar over time I don't think it will ever be the exact same. You also shouldn't be uploading other people's work without their permission regardless.
## [Download latest version](https://github.com/IgbarVonSquid/Surf_Udon/releases)
## Prefab includes:
- Surf controller
- HUD system
- Stream overlay
- Velocity indicator
- Timer
- Stage controller
- Input displayer
- Settings menu
- Voice range extender
- Knives
- Leaderboard
- Teleporters
- Ramps and boosters
- Tutorial scene
- [MerlinUI](https://github.com/MerlinVR/MUI)
## Requirements
- Unity 2019.4.29f1
- [VRChat SDK3](https://vrchat.com/home/download)
## Setup
1. Download the latest SDK3 – Worlds Unitypackage from VRChat (SDK2 will not work!)
2. Import the SDK into your Unity project.
3. Find the VRCWorld prefab under VRChat Examples > Prefabs and drag it into your scene.
4. Bring up the VRChat SDK Control Panel, login, then click the prompts to build the Layers and Collision Matrix.
5. Find the Surf_Systems prefab in the Surf_Udon folder and drag it into your scene.
6. At this point you should Build & Test the scene to make sure everything works. Simply jump from the starting platform to the finish platform while watching your velocity, time, etc to make sure all the systems work as expected.
7. You can now start building out a basic course. You’ll find ramps and boosters in their respective folders under the Surf_Udon > prefabs folder. If you ever get lost or confused you can refer to the Tutorial Scene in the Surf_Udon folder to see how things are setup there.