https://github.com/IndieVisualLab/UnityGraphicsProgramming4
書籍「UnityGraphicsProgramming vol.4」のサンプルコードリポジトリ
https://github.com/IndieVisualLab/UnityGraphicsProgramming4
Last synced: 9 months ago
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書籍「UnityGraphicsProgramming vol.4」のサンプルコードリポジトリ
- Host: GitHub
- URL: https://github.com/IndieVisualLab/UnityGraphicsProgramming4
- Owner: IndieVisualLab
- Created: 2019-04-13T11:58:29.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-04-13T18:14:21.000Z (almost 7 years ago)
- Last Synced: 2024-11-11T21:37:30.604Z (about 1 year ago)
- Language: C#
- Size: 7.21 MB
- Stars: 62
- Watchers: 11
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
UnityGraphicsProgramming vol.4
=====================
[IndieVisualLab](https://IndieVisualLab.github.io)によるUnity技術の同人誌「UnityGraphicsProgramming vol.4」のリポジトリ
- 第1章 GPU-Based Space Colonization Algorithm [@mattatz](https://github.com/mattatz) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/SpaceColonization)
- 第2章 Limit sets of Kleinian groups [@fuqunaga](https://github.com/fuqunaga) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/KleinianGroup)
- 第3章 GPU-Based Cloth Simulation [@hiroakioishi](https://github.com/hiroakioishi) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/GPUClothSimulation)
- 第4章 StarGlow [@XJINE](https://github.com/XJINE) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/StarGlow)
- 第5章 Triangulation by Ear Clipping [@kaiware007](https://github.com/kaiware007) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/TriangulationByEarClipping)
- 第6章 Tessellation & Displacement [@sakope](https://github.com/sakope) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/Tessellation)
- 第7章 Poisson Disk Sampling [@a3geek](https://github.com/a3geek) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming4/tree/master/Assets/PoissonDiskSampling)