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https://github.com/JScott/ViveGrip
Physics-based grabbing for SteamVR development in Unity.
https://github.com/JScott/ViveGrip
htc-vive physics unity virtual-reality vive-grip vr
Last synced: about 1 month ago
JSON representation
Physics-based grabbing for SteamVR development in Unity.
- Host: GitHub
- URL: https://github.com/JScott/ViveGrip
- Owner: JScott
- License: mit
- Created: 2016-04-27T05:15:15.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2020-08-28T18:07:25.000Z (over 4 years ago)
- Last Synced: 2024-08-01T22:52:47.999Z (4 months ago)
- Topics: htc-vive, physics, unity, virtual-reality, vive-grip, vr
- Language: C#
- Homepage: https://vivegrip.com/
- Size: 83.4 MB
- Stars: 158
- Watchers: 24
- Forks: 37
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
- unity-awesome - ViveGrip `VR` - Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. (Assets)
- vr-resources - Vivegrip, A Physics-based grabbing for SteamVR development in Unity