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https://github.com/JanSeliv/MetaCheatManager

Open-source plugin that allows to call any cheat function in 'Your.Cheat.Name' format from the console in UE5.3
https://github.com/JanSeliv/MetaCheatManager

c-plus-plus cheat command-line console console-commands cpp custom-console-command game-development plugin plugin-repo ue4 ue4-plugin ue5-plugin unreal unreal-engine unreal-engine-4 unreal-engine-code-plugin unreal-engine-cpp-plugin unreal-engine-plugin unreal-plugin

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Open-source plugin that allows to call any cheat function in 'Your.Cheat.Name' format from the console in UE5.3

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# \>_ Meta Cheat Manager

The Meta Cheat Manager plugin introduces a feature to Unreal Engine 5 that allows you to call cheat functions with custom meta names from the console command in the 'Your.Cheat.Name' format.

This functionality helps replace the '_meta=(OverrideNativeName="Your.Cheat.Name"))_' feature, which was available in Unreal Engine 4 but became unavailable in Unreal Engine 5 due to the removal of Blueprint Nativization.

![MetaCheatManager](https://github.com/JanSeliv/MetaCheatManager/assets/20540872/1343fbb6-d8b6-453a-99d3-99c7eb5ca5db)

## 📚 Documentation

Detailed documentation about the Meta Cheat Manager can be found [here](https://docs.google.com/document/d/15kXwC05paFdwwmPC4Pi8xTuUq20-s7lC_EfOtFDcp0w).

## 🎓 Sample Projects

Visit our [Release](https://github.com/JanSeliv/MetaCheatManager/releases) page for two sample projects showcasing the Meta Cheat Manager, one with blueprints and another in C++.

Also, explore this [game project repository](https://github.com/JanSeliv/Bomber) to see the Meta Cheat Manager in action.

## 📅 Changelog
#### 2024-01-14
- Updated to **Unreal Engine 5.3**.
- Added 'Cheat Manager Extensions' support, useful for plugins and Game Feature modules populating their own cheats.
#### 2023-05-31
- 🎉 Initial public release on Unreal Engine 5.2

## 📫 Feedback & Contribution

Feedback and contributions from the community are highly appreciated!

If you'd like to contribute, please fork the project and create a pull request targeting the `develop` branch.

If you've found a bug or have an idea for a new feature, please open a new issue on GitHub. Thank you!

## 📜 License

This project is licensed under the terms of the MIT license. See [LICENSE](LICENSE) for more details.

We hope you find this plugin useful and we look forward to your feedback and contributions.