https://github.com/JetBrains/godot-support
https://github.com/JetBrains/godot-support
Last synced: 19 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/JetBrains/godot-support
- Owner: JetBrains
- License: apache-2.0
- Created: 2020-02-25T11:15:31.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2025-03-26T06:59:26.000Z (25 days ago)
- Last Synced: 2025-04-01T00:34:06.553Z (19 days ago)
- Language: C#
- Size: 1.11 MB
- Stars: 417
- Watchers: 20
- Forks: 25
- Open Issues: 21
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Metadata Files:
- Readme: readme.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
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README
[](https://confluence.jetbrains.com/display/ALL/JetBrains+on+GitHub)
[/statusIcon.svg?guest=1)](https://teamcity.jetbrains.com/viewType.html?buildTypeId=NetProductsExtensions_GodotSupport_Build&guest=1)
# Godot Support for RiderThe "Godot Support" plugin adds specific functionality for the [Godot game engine](https://godotengine.org/) to [Rider](https://www.jetbrains.com/rider/).
Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux providing rich code navigation, inspections and refactorings.
# Features
| Feature | GDScript | C# | Details |
|------------------------------------------------------------------------|----------|-----|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Godot 3.x | ✔ | ✔ | |
| Godot 4.x | ✔ | ✔ | design ready for future updates |
| Syntax Highlighting | ✔ | * | GDScript, scenes, shaders, & resources. |
| Godot GDScript LSP | ✔ | n/a | LSP from current editor or from headless editor |
| Run Configurations | ✔ | ✔ | Run/Debug, launch editor, and context menu on a scene file allows running game directly to that scene |
| [gdUnit4Net](https://github.com/MikeSchulze/gdUnit4Net) test framework | n/a | ✔ | Write and run unit tests in C# |
| Input Action and NodePath completions | ✔ | ✔ | completion in string literals and [more](https://github.com/JetBrains/godot-support/pull/102) |
| Debugger | ✔ | ✔ | for C# adds a “Current Scene” item to the Variables and Watches tab and a Children node to every Godot.Node item in the Variables and Watches tab. .NET debugging occurs in .NET runtime with access to scene variables. |
| Godot warnings and quick fixes | ✔ | ✔ | Godot specific warnings and quick fixes, integrated with Roslyn provided ones. |
| External Annotations for Godot Attributes | n/a | ✔ | C# Warning suppression for known Godot idioms |
| and More... | | | |\* C# features provided by [JetBrains Rider](https://jetbrains.com/rider)
# Recommendations
Add `.idea` to [.gitignore](https://github.com/van800/godot-demo-projects/pull/2/files#diff-a084b794bc0759e7a6b77810e01874f2R22)
Include `tscn` in your project as demonstrated [here](https://github.com/van800/godot-demo-projects/pull/2/files#diff-d6ab4c56e3f79be158a2dbd5b9ae8eb8R7)# Contributing
This project welcomes contributions and suggestions.
Please refer to our [Guidelines](CONTRIBUTING.md) for contributing.