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https://github.com/JuliusDorfman/stone-lore
hStone will quantify the sunk cost of your future commitment. Will your addiction be worth the time and money?
https://github.com/JuliusDorfman/stone-lore
addiction hearthstone hearthstone-deck-tracker hearthstone-simulator hstone
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hStone will quantify the sunk cost of your future commitment. Will your addiction be worth the time and money?
- Host: GitHub
- URL: https://github.com/JuliusDorfman/stone-lore
- Owner: JuliusDorfman
- Created: 2018-07-28T22:27:33.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-04-23T03:39:13.000Z (over 5 years ago)
- Last Synced: 2024-08-02T05:11:12.765Z (5 months ago)
- Topics: addiction, hearthstone, hearthstone-deck-tracker, hearthstone-simulator, hstone
- Language: JavaScript
- Homepage: https://hstone-app.herokuapp.com
- Size: 5.69 MB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# HStone
## Addiction Sunk Cost Calculator
[Heroku Link](http://hstone-app.herokuapp.com)## Description
Hearthstone sunk cost calculator & addiction deterrent
You will create a deck from current meta and this application will output your eventual spent (wasted) time, and money.# Future Features:
- Winrate of user deck related to current meta's most popular builds.
- Length of time of deck viability (When you'll have to create a new deck) i.e. start all over.##Hearthstone:
###Included Standard Card Set Only:
Updated: 04/13/2019
- Basic
- Classic
- The Witchwood
- The Boomsday Project
- Rastakhan's Rumble
- Rise of Shadows###NO LONGER INCLUDED:
- Naxxramas
- Goblins vs Gnomes
- Blackrock Mountain
- The Grand Tournament
- League of Explorers
- Whispers of the Old Gods
- One Night in Karazhan
- Mean Streets of Gadgetzan
- Hall of Fame
- Journey to Un'Goro
- Knights of the Frozen Throne
- Kobolds & Catacombs##[Future Games to be decided]
## Built with
- HTML5 & CSS3
- Javascript
- React
- MongoDB
- [MLab](https://mlab.com/home)
- [Axios](https://github.com/axios/axios)#Cost Calculator
-
- 5 cards per pack
- COMMON - Maximum of 4 in a pack.
- RARE - At least 1 rare or better in each pack.
- EPIC - Average of 1 every 5 packs.
- LEGENDARY - Average of 1 every 20 packs.
-
- Common -
- Rare - 18%
- Epic - 4%
- Legendary - 1%##Assumptions
- Only playing Standard Play
- Play 3 hours a day (Minimum)
- Average game length 7.5 minutes (median of deck playstyle types)
- Average number of games: 24
- Winrate 50%
- Average wins a day = 12- Gold Earned per 3 wins = 10
- Total Gold from 12 wins a day = 30
- Ave Gold earned per completed quest = 70
- Total Ave Gold earned a day = 100##For Developers
- To start locally run "yarn dev"