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https://github.com/KHN190/miniHexMap
Create, edit, generate hex mesh in Unity Editor mode.
https://github.com/KHN190/miniHexMap
game-development game-framework hexmap unity3d
Last synced: about 1 month ago
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Create, edit, generate hex mesh in Unity Editor mode.
- Host: GitHub
- URL: https://github.com/KHN190/miniHexMap
- Owner: KHN190
- License: mit
- Created: 2020-10-05T08:37:52.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2020-10-29T13:38:26.000Z (about 4 years ago)
- Last Synced: 2024-08-02T05:13:58.841Z (5 months ago)
- Topics: game-development, game-framework, hexmap, unity3d
- Language: C#
- Homepage:
- Size: 2.92 MB
- Stars: 16
- Watchers: 2
- Forks: 5
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: license
Awesome Lists containing this project
README
## Hex Map Editor
Create, edit, generate hex mesh in Editor mode. Export assets to use anywhere.
![](./Images/screencast.png)
## Procgen
Support noises: Perlin / Simplex / Cellular.
## Related
* [miniStrategy](https://github.com/KHN190/miniStrategy).
### Plans
Algorithms support.
* Pathfinding (in miniStrategy).
### Reference
* Mainly modified from [Catlike coding](https://catlikecoding.com/unity/tutorials/hex-map/)
* Inspiration for [multilayer map](https://bg.battletech.com/forums/terrain/3-d-hex-maps/)