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https://github.com/KPDwyer/SpriteMaker
Tool for making sprites in Unity
https://github.com/KPDwyer/SpriteMaker
Last synced: 3 months ago
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Tool for making sprites in Unity
- Host: GitHub
- URL: https://github.com/KPDwyer/SpriteMaker
- Owner: KPDwyer
- License: mit
- Created: 2016-08-17T02:49:55.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2017-06-15T12:38:29.000Z (over 7 years ago)
- Last Synced: 2024-05-01T03:33:39.201Z (7 months ago)
- Language: C#
- Size: 1.31 MB
- Stars: 42
- Watchers: 4
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: Readme.md
- License: LICENSE
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README
# Sprite Maker
![Chest Image](Gallery/Chest.png)
SpriteMaker is a Unity add-on for quickly making basic UI or prototype art in unity. I’m making SpriteMaker because when I do game jams or quick mock ups, I often think something like this:
_I need 64x64 rounded Rect for this panel..._
_A small half circle would be great here..._
SpriteMaker aims to reduce the friction of cracking open a graphics program (or bugging an artist) to create quick assets like this. I’m developing it in the open because I don’t really have the time to deal with putting it on the asset store and provide support, but I think people might get some use out of it (or create cool Draw Commands!).
The add-on is still under development, much of the feature set is still TBA.
[Roadmap](Roadmap.md)
[Usage](Usage.md)
##Gallery
By Defining shapes relative to the canvas, you can rescale the canvas at will to export a set of draw commands at a variety of sizes.
![Skull 64x64](Gallery/Skull64.png)
![Skull 1024x1024](Gallery/Skull1024.png)SpriteMaker isn't meant to make fullscale art assets, but I like to push what I can do with it
![Man](Gallery/Man.png)SpriteMaker can be used to make Noise maps right in the editor (more noise coming soon). Noise can also be a neat effect for static textures.
![Perlin](Gallery/perlin2.png)
![Perlin Two](Gallery/Perlin.png)