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https://github.com/KhronosGroup/GLSL
GLSL Shading Language Specification and Extensions
https://github.com/KhronosGroup/GLSL
Last synced: about 2 months ago
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GLSL Shading Language Specification and Extensions
- Host: GitHub
- URL: https://github.com/KhronosGroup/GLSL
- Owner: KhronosGroup
- License: other
- Created: 2017-03-05T00:37:33.000Z (almost 8 years ago)
- Default Branch: main
- Last Pushed: 2024-11-06T13:17:44.000Z (2 months ago)
- Last Synced: 2024-11-06T14:25:23.713Z (2 months ago)
- Language: JavaScript
- Homepage:
- Size: 3.35 MB
- Stars: 341
- Watchers: 47
- Forks: 100
- Open Issues: 68
-
Metadata Files:
- Readme: README.adoc
- License: LICENSE.adoc
- Code of conduct: CODE_OF_CONDUCT.adoc
Awesome Lists containing this project
- AwesomeCppGameDev - GLSL
README
// Copyright 2008-2024 The Khronos Group Inc.
// SPDX-License-Identifier: CC-BY-4.0= GLSL
This repository contains source for the GLSL Specification and GLSL
extensions.It is notably for Vulkan related GLSL extensions, but technically for those
that do not live in the Khronos registries for OpenGL or OpenGL ES.== Differences between Gitlab and GitHub repositories
* The Khronos internal gitlab version of this repository is a (lagging)
mirror of the public repository at https://github.com/KhronosGroup/GLSL,
and additionally contains GLSL spec source that is not yet published.
* Once something moves to GitHub, the GitHub version will be considered
the true source of the extension.== This Project Contains
* new shading language extension proposals and discussions
* issue tracking for these unreleased extensions== Extension Specifications in this Repository
:repo: https://github.com/KhronosGroup/GLSL/blob/master/extensions
- link:{repo}/khr/GL_KHR_vulkan_glsl.txt[GL_KHR_vulkan_glsl]
- link:{repo}/ext/GL_EXT_vulkan_glsl_relaxed.txt[GL_EXT_vulkan_glsl_relaxed]
- link:{repo}/ext/GL_EXT_control_flow_attributes.txt[GL_EXT_control_flow_attributes]
- link:{repo}/ext/GL_EXT_device_group.txt[GL_EXT_device_group]
- link:{repo}/ext/GL_EXT_multiview.txt[GL_EXT_multiview]
- link:{repo}/amd/GL_AMD_shader_fragment_mask.txt[GL_AMD_shader_fragment_mask]
- link:{repo}/nvx/GL_NVX_multiview_per_view_attributes.txt[GL_NVX_multiview_per_view_attributes]
- link:{repo}/khr/GL_KHR_shader_subgroup.txt[GL_KHR_shader_subgroup]
- link:{repo}/nv/GL_NV_shader_subgroup_partitioned.txt[GL_NV_shader_subgroup_partitioned]
- link:{repo}/ext/GL_EXT_nonuniform_qualifier.txt[GL_EXT_nonuniform_qualifier]
- link:{repo}/ext/GL_EXT_samplerless_texture_functions.txt[GL_EXT_samplerless_texture_functions]
- link:{repo}/ext/GL_EXT_shader_16bit_storage.txt[GL_EXT_shader_16bit_storage]
- link:{repo}/khr/GL_KHR_memory_scope_semantics.txt[GL_KHR_memory_scope_semantics]
- link:{repo}/nv/GLSL_NV_compute_shader_derivatives.txt[GL_NV_compute_shader_derivatives]
- link:{repo}/nv/GLSL_NV_fragment_shader_barycentric.txt[GL_NV_fragment_shader_barycentric]
- link:{repo}/nv/GLSL_NV_mesh_shader.txt[GL_NV_mesh_shader]
- link:{repo}/nv/GLSL_NV_shader_texture_footprint.txt[GL_NV_shader_texture_footprint]
- link:{repo}/nv/GLSL_NV_shading_rate_image.txt[GL_NV_shading_rate_image]
- link:{repo}/nv/GLSL_NV_ray_tracing.txt[GL_NV_ray_tracing]
- link:{repo}/ext/GL_EXT_subgroupuniform_qualifier.txt[GL_EXT_subgroupuniform_qualifier]
- link:{repo}/ext/GL_EXT_scalar_block_layout.txt[GL_EXT_scalar_block_layout]
- link:{repo}/ext/GLSL_EXT_fragment_invocation_density.txt[GL_EXT_fragment_invocation_density]
- link:{repo}/ext/GL_EXT_shader_explicit_arithmetic_types.txt[GL_EXT_shader_explicit_arithmetic_types]
- link:{repo}/ext/GLSL_EXT_buffer_reference.txt[GL_EXT_buffer_reference]
- link:{repo}/nv/GLSL_NV_cooperative_matrix.txt[GL_NV_cooperative_matrix]
- link:{repo}/ext/GLSL_EXT_buffer_reference2.txt[GL_EXT_buffer_reference2]
- link:{repo}/nv/GLSL_NV_shader_sm_builtins.txt[GL_NV_shader_sm_builtins]
- link:{repo}/ext/GLSL_EXT_demote_to_helper_invocation.txt[GL_EXT_demote_to_helper_invocation]
- link:{repo}/ext/GL_EXT_shader_realtime_clock.txt[GL_EXT_shader_realtime_clock]
- link:{repo}/ext/GLSL_EXT_buffer_reference_uvec2.txt[GL_EXT_buffer_reference_uvec2]
- link:{repo}/ext/GLSL_EXT_shader_subgroup_extended_types.txt[GL_EXT_shader_subgroup_extended_types]
- link:{repo}/ext/GLSL_EXT_debug_printf.txt[GL_EXT_debug_printf]
- link:{repo}/ext/GLSL_EXT_ray_tracing.txt[GL_EXT_ray_tracing]
- link:{repo}/ext/GLSL_EXT_ray_query.txt[GL_EXT_ray_query]
- link:{repo}/ext/GLSL_EXT_ray_flags_primitive_culling.txt[GL_EXT_ray_flags_primitive_culling]
- link:{repo}/ext/GLSL_EXT_shader_atomic_float.txt[GL_EXT_shader_atomic_float]
- link:{repo}/ext/GLSL_EXT_fragment_shading_rate.txt[GL_EXT_fragment_shading_rate]
- link:{repo}/ext/GLSL_EXT_shader_image_int64.txt[GL_EXT_shader_image_int64]
- link:{repo}/nv/GLSL_NV_primitive_shading_rate.txt[GL_NV_primitive_shading_rate]
- link:{repo}/ext/GL_EXT_shared_memory_block.txt[GL_EXT_shared_memory_block]
- link:{repo}/huawei/GLSL_HUAWEI_subpass_shading.txt[GL_HUAWEI_subpass_shading]
- link:{repo}/ext/GL_EXT_subgroup_uniform_control_flow.txt[GL_EXT_subgroup_uniform_control_flow]
- link:{repo}/nv/GLSL_NV_ray_tracing_motion_blur.txt[GL_NV_ray_tracing_motion_blur]
- link:{repo}/ext/GLSL_EXT_ray_cull_mask.txt[GL_EXT_ray_cull_mask]
- link:{repo}/ext/GLSL_EXT_fragment_shader_barycentric.txt[GL_EXT_fragment_shader_barycentric]
- link:{repo}/ext/GLSL_EXT_mesh_shader.txt[GL_EXT_mesh_shader]
- link:{repo}/ext/GLSL_EXT_opacity_micromap.txt[GL_EXT_opacity_micromap]
- link:{repo}/nv/GLSL_NV_shader_invocation_reorder.txt[GL_NV_shader_invocation_reorder]
- link:{repo}/arm/GLSL_ARM_shader_core_builtins.txt[GL_ARM_shader_core_builtins]
- link:{repo}/huawei/GLSL_HUAWEI_cluster_culling_shader.txt[GL_HUAWEI_cluster_culling_shader]
- link:{repo}/qcom/GLSL_QCOM_image_processing.txt[GL_QCOM_image_processing]
- link:{repo}/ext/GLSL_EXT_ray_tracing_position_fetch.txt[GL_EXT_ray_tracing_position_fetch]
- link:{repo}/ext/GL_EXT_null_initializer.txt[GL_EXT_null_initializer]
- link:{repo}/ext/GL_EXT_terminate_invocation.txt[GL_EXT_terminate_invocation]
- link:{repo}/khr/GLSL_KHR_cooperative_matrix.txt[GL_KHR_cooperative_matrix]
- link:{repo}/nv/GLSL_NV_displacement_micromap.txt[GL_NV_displacement_micromap]
- link:{repo}/ext/GL_EXT_maximal_reconvergence.txt[GL_EXT_maximal_reconvergence]
- link:{repo}/ext/GLSL_EXT_spec_constant_composites.txt[GL_EXT_spec_constant_composites]
- link:{repo}/ext/GLSL_EXT_shader_atomic_float2.txt[GLSL_EXT_shader_atomic_float2]
- link:{repo}/ext/GLSL_EXT_shader_tile_image.txt[GLSL_EXT_shader_tile_image]
- link:{repo}/ext/GLSL_EXT_spirv_intrinsics.txt[GLSL_EXT_spirv_intrinsics]
- link:{repo}/ext/GL_EXT_control_flow_attributes2.txt[GL_EXT_control_flow_attributes2]
- link:{repo}/ext/GL_EXT_shader_atomic_int64.txt[GL_EXT_shader_atomic_int64]
- link:{repo}/ext/GL_EXT_expect_assume.txt[GL_EXT_expect_assume]
- link:{repo}/qcom/GLSL_QCOM_image_processing2.txt[GL_QCOM_image_processing2]
- link:{repo}/khr/GL_KHR_shader_subgroup_rotate.txt[GL_KHR_shader_subgroup_rotate]
- link:{repo}/arm/GL_ARM_cooperative_matrix_layouts.txt[GL_ARM_cooperative_matrix_layouts]
- link:{repo}/ext/GL_EXT_texture_offset_non_const.txt[GL_EXT_texture_offset_non_const]
- link:{repo}/nv/GLSL_NV_cooperative_matrix2.txt[GL_NV_cooperative_matrix2]