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https://github.com/Kink3d/SimpleTraffic
A simple traffic simulation using Unity's Nav Mesh Components.
https://github.com/Kink3d/SimpleTraffic
Last synced: 3 days ago
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A simple traffic simulation using Unity's Nav Mesh Components.
- Host: GitHub
- URL: https://github.com/Kink3d/SimpleTraffic
- Owner: Kink3d
- License: mit
- Created: 2017-11-27T16:12:02.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-05-01T06:41:35.000Z (over 5 years ago)
- Last Synced: 2024-08-02T05:21:12.220Z (3 months ago)
- Language: C#
- Homepage:
- Size: 1.4 MB
- Stars: 264
- Watchers: 25
- Forks: 32
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# SimpleTraffic
![alt text][logo][logo]: https://github.com/Kink3d/SimpleTraffic/blob/master/Screenshots/Demo.gif "Demo Scene"
A simple traffic simulation using Nav Mesh. Constrains NavMeshAgents within lanes between custom navigation sections. All traffic moves continuously between randomly selected destinations.
*Requires Unity 2017.2+.*
Road Vehicle Traffic:
- Modular road section based randomized navigation
- Junction logic
- Obstactle logicPedestrian Traffic:
- Point to point based randomized navigation
- Junction crossing logicTrain Traffic:
- Continuous navigation
- Junction crossing logicJunctions:
- Crossroad
- T Junction
- Train Crossing
- Pedestrian crossingDebug
- Junction logic gizmos
- Vehicle traffic destination gizmosContains:
- Simple traffic navigation logic
- Nav Mesh Components
- Demo sceneCredit:
- Nav Mesh Components (https://github.com/Unity-Technologies/NavMeshComponents)