https://github.com/Kink3d/kDecals
Projection Decals for Unity's Universal Render Pipeline.
https://github.com/Kink3d/kDecals
Last synced: 7 months ago
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Projection Decals for Unity's Universal Render Pipeline.
- Host: GitHub
- URL: https://github.com/Kink3d/kDecals
- Owner: Kink3d
- License: mit
- Created: 2018-10-03T03:36:45.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2024-02-12T15:44:02.000Z (almost 2 years ago)
- Last Synced: 2024-08-02T13:24:15.452Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 9.57 MB
- Stars: 531
- Watchers: 25
- Forks: 53
- Open Issues: 25
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- anything_about_game - kDecals
README
# kDecals
### Projection Decals for Unity's Universal Render Pipeline.

*An example of Decals in a scene.*
kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by default and supports custom Decal shaders using a predefined Shader Library. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default via [kPooling](https://github.com/Kink3d/kPooling).
Refer to the [Wiki](https://github.com/Kink3d/kDecals/wiki/Home) for more information.
## Instructions
- Open your project manifest file (`MyProject/Packages/manifest.json`).
- Add `"com.kink3d.decals": "https://github.com/Kink3d/kDecals.git"` to the `dependencies` list.
- kDecals has a dependency on [kPooling](https://github.com/Kink3d/kPooling). Add `"com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git"` to the `dependencies` list.
- Open or focus on Unity Editor to resolve packages.
## Requirements
- Unity 2019.3.0f3 or higher.