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https://github.com/Kink3d/kMotion
Motion Blur for Unity's Universal Render Pipeline.
https://github.com/Kink3d/kMotion
Last synced: 3 months ago
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Motion Blur for Unity's Universal Render Pipeline.
- Host: GitHub
- URL: https://github.com/Kink3d/kMotion
- Owner: Kink3d
- License: mit
- Created: 2020-01-31T16:10:56.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-12-06T06:41:04.000Z (almost 3 years ago)
- Last Synced: 2024-05-17T21:32:35.496Z (6 months ago)
- Language: C#
- Homepage:
- Size: 34.2 KB
- Stars: 266
- Watchers: 9
- Forks: 31
- Open Issues: 9
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# kMotion
### Motion Blur for Unity’s Universal Render Pipeline.![alt text](https://github.com/Kink3d/kMotion/wiki/Images/Home00.png?raw=true)
*An example of Motion Blur using kMotion with the [Boat Attack](https://github.com/Verasl/BoatAttack) demo.*kMotion provides full object motion blur for Unity's Universal Render Pipeline. It does this by generating a full camera and object motion vector texture, which can then be used for various temporal effects. Motion blur can then be enabled with the provided **Motion Blur** **Volume Component** for Scriptable Render Pipeline's **Volume** system, supported by default in Universal Render Pipeline.
Refer to the [Wiki](https://github.com/Kink3d/kMotion/wiki/Home) for more information.
## Instructions
- Open your project manifest file (`MyProject/Packages/manifest.json`).
- Add `"com.kink3d.motion": "https://github.com/Kink3d/kMotion.git"` to the `dependencies` list.
- Open or focus on Unity Editor to resolve packages.## Requirements
- Unity 2019.3.0f3 or higher.