https://github.com/Kink3d/kPooling
Customizable Object Pooling for Unity.
https://github.com/Kink3d/kPooling
Last synced: 10 months ago
JSON representation
Customizable Object Pooling for Unity.
- Host: GitHub
- URL: https://github.com/Kink3d/kPooling
- Owner: Kink3d
- License: mit
- Created: 2020-01-14T11:19:46.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2023-02-20T09:35:31.000Z (almost 3 years ago)
- Last Synced: 2024-11-10T17:46:45.028Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 492 KB
- Stars: 224
- Watchers: 9
- Forks: 23
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-unity3d - kPooling - Customizable Object Pooling for Unity (Open Source Repositories / Pooling System)
- awesome-unity3d - kPooling - Customizable Object Pooling for Unity (Open Source Repositories / Pooling System)
README
# kPooling
[](https://openupm.com/packages/com.kink3d.pooling/)
### Customizable Object Pooling for Unity.

*GameObject pooling example*
kPooling is an object pooling system for Unity. It is based on a flexible generic typed API and supports creation and management of `GameObject` type pools by default. kPooling also comes with a simple but powerful `Processor` API for adding pooling support for any C# type in both runtime and Editor.
Refer to the [Wiki](https://github.com/Kink3d/kPooling/wiki/Home) for more information.
## Instructions
### Install via OpenUPM
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
```
openupm add com.kink3d.pooling
```
### Install via Git URL
- Open your project manifest file (`MyProject/Packages/manifest.json`).
- Add `"com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git"` to the `dependencies` list.
- Open or focus on Unity Editor to resolve packages.
## Requirements
- Unity 2019.3.0f3 or higher.