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https://github.com/Kink3d/kPortals
A pre-calculated Portal visibility system for Unity.
https://github.com/Kink3d/kPortals
Last synced: 3 days ago
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A pre-calculated Portal visibility system for Unity.
- Host: GitHub
- URL: https://github.com/Kink3d/kPortals
- Owner: Kink3d
- License: mit
- Created: 2018-09-26T23:01:15.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2018-11-17T07:01:38.000Z (almost 6 years ago)
- Last Synced: 2024-08-02T05:13:10.168Z (3 months ago)
- Language: C#
- Homepage:
- Size: 5.78 MB
- Stars: 142
- Watchers: 7
- Forks: 16
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# kPortals
### A pre-calculated Portal visibility system for Unity.![alt text](https://github.com/Kink3d/kPortals/blob/master/Source/Images/HowItWorks00.png?raw=true)
*A visualization of baked visibility information.*kPortals is a pre-calculated Portal visibility system. It offers Manual, Automatic and Hybrid volume modes, where Manual mode gives the user ability to generate very aggressive culling, Automatic requires zero user setup but provides more conservative culling, and Hybrid provides a mixed solution. Bake time can be offset against visibility accuracy using parameters on the component.
Refer to the [Wiki](https://github.com/Kink3d/kPortals/wiki/Home) for more information.
## Requirements
- Unity 2018.2.10f1 or higher