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https://github.com/Kink3d/kShading
Shading models for Unity’s Universal Render Pipeline.
https://github.com/Kink3d/kShading
Last synced: 3 months ago
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Shading models for Unity’s Universal Render Pipeline.
- Host: GitHub
- URL: https://github.com/Kink3d/kShading
- Owner: Kink3d
- License: mit
- Created: 2017-08-15T23:07:30.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2023-07-11T08:28:07.000Z (over 1 year ago)
- Last Synced: 2024-05-23T06:52:05.974Z (6 months ago)
- Language: C#
- Homepage:
- Size: 65.5 MB
- Stars: 982
- Watchers: 37
- Forks: 121
- Open Issues: 8
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-unity3d-study - kShading
README
# kShading
### Shading models for Unity’s Universal Render Pipeline.![alt text](https://github.com/Kink3d/kShading/wiki/Images/Home00.png?raw=true)
*An example of a scene using Lit Toon shading.*kShading is a package of shaders for Unity's Universal Render Pipeline. It includes:
- **Lit:** A physically based shader that supports all default Universal surface properties as well as anisotropy, clear coat, sub-surface scattering and transmission.
- **Toon Lit:** A cel style shader that supports all features of the **Lit** shader but uses a stepped physical approximation BSDF.Refer to the [Wiki](https://github.com/Kink3d/kShading/wiki/Home) for more information.
## Instructions
- Open your project manifest file (`MyProject/Packages/manifest.json`).
- Add `"com.kink3d.shading": "https://github.com/Kink3d/kShading.git"` to the `dependencies` list.
- Open or focus on Unity Editor to resolve packages.## Requirements
- Unity 2019.3.0f3 or higher.